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FPSC Classic Product Chat / Cartography shop with FPSC???

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FPS FAN
18
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Joined: 30th May 2006
Location:
Posted: 2nd Jun 2006 12:56
can you put stuff like rooms maps and lighting maps in to FPSC from the Cartography shop 4
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 2nd Jun 2006 13:44
The actual mesh formats supported by FPSC would allow this, so it is certainly possible, BUT...

It would not give the results you'd probably want. Like FPSC relies on a grid system for level design while Carto Shop is more like a BSP level editor. For making little bits, like furniture, well Carto Shop is not ideal, you would be better off with something like Milkshape.

So yes, but it's not easy, it would need a decent amount of planning to get your carto meshes into your FPSC level, but it depends greatly on what you need it to do.

Aegrescit medendo
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 2nd Jun 2006 23:11
It is very possible to get levels from Cshop in to FPSC. Though there are a few things you need to remember when trying to import them.

1) The items that you create in Cshop and/or 3DWS can only be used
as dynamic entities. If you want the static you will have to
UVmap them.
2) Remember to build at above the center of the world or your
alignment will be off in the FPSC editor.
3) You can do one of two things when exporting the item. You can
either:
a. Export only as an .x file
b. Export both as a .x file and a .dbo file

-Selecting the second method would be best if you plan on using a lightmap from Cshop or 3DWS. When you export it as an .dbo file it will create a bunch of .bmp that you can store in the location of your new entity. And it should create the model with the light maps the same way you had them in Cshop or 3DWS.

3) When creating the .fpe file you need to keep a few things in mind. First and formost it doesn't matter if you select the .x file or the .dbo file for the object file (model file) either will work if you exported the model as a .x and .dbo file. in the texturing info field leave it blank. this will cause the engine to revert back to the the .x or .dbo file for the texturing information allowing you to have multiple textures on an object with out UVmapping it.

* if you do not know the scale you will need to scale the object in the .fpe file for proper fit in to the editor.
*You can import a floor tile and a wall segment mesh from FPSC in to Cshop or 3DWS to get the proper scale on things. if you use the meshes as a scaling tool you should be fine when you import it in to the FPSC engine.

-Remember when you place the objerct in the editor you need to do a few things to it before you can use it in a game or test level.

1. change the is immobile to "yes"
2. change the collision type to (I think it is poly) If I am wrong
someone correct me.
3. make sure the item is a dynamic entity and not a static entity.

Like VanB stated
Quote: "it's not easy, it would need a decent amount of planning to get your carto meshes into your FPSC level, but it depends greatly on what you need it to do."


He's right it will take a well thought out plan to devise a level comprised solely in Cshop or 3DWS, It can be done and will look amazing when completed correctly. I am not sure if you can use Cshop or 3dws Animated (scripted) objects in FPSC, I do not imagine that you can since it is a different language. This is another reason for the difficult nature of Cshop/3DWS and the wonderfull world of FPSC.

RF

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
bsgamemaker
21
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Joined: 16th Jul 2003
Location: United States
Posted: 3rd Jun 2006 01:55
I heard something early on, that physics don't work well with Cshop.
Say for instance that you have things you want to throw in a CShop map within FPSC, and doesn't work well or is glitchy.

@ Reality Forgotten
Have you found any improvements with this?
And also with character entities or any other entities that are placed within the Cshop environment in FPSC, can you see the shadow of it in CShop environment in FPSC?

See my deal is, I want to be able to use CShop and Giles lightmapping and import them into FPSC. I'm figuring that I could get some high end results near professional quality and also get a higher FPS rates do to the fact that lightmapping would be prefabricated from Giles. I possibly may due a mixture of lightmapping from FPSC and Giles and see what happens, because speed is essential for my games.

Thanks!
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 3rd Jun 2006 03:04
I have to look in to guiles but as long as you can get a the lightmaps .bmp files and a .dbo file or even a light map .x file you should be ok, I am still looking in to the collision issues

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill

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