It is very possible to get levels from Cshop in to FPSC. Though there are a few things you need to remember when trying to import them.
1) The items that you create in Cshop and/or 3DWS can only be used
as dynamic entities. If you want the static you will have to
UVmap them.
2) Remember to build at above the center of the world or your
alignment will be off in the FPSC editor.
3) You can do one of two things when exporting the item. You can
either:
a. Export only as an .x file
b. Export both as a .x file and a .dbo file
-Selecting the second method would be best if you plan on using a lightmap from Cshop or 3DWS. When you export it as an .dbo file it will create a bunch of .bmp that you can store in the location of your new entity. And it should create the model with the light maps the same way you had them in Cshop or 3DWS.
3) When creating the .fpe file you need to keep a few things in mind. First and formost it doesn't matter if you select the .x file or the .dbo file for the object file (model file) either will work if you exported the model as a .x and .dbo file. in the texturing info field leave it blank. this will cause the engine to revert back to the the .x or .dbo file for the texturing information allowing you to have multiple textures on an object with out UVmapping it.
* if you do not know the scale you will need to scale the object in the .fpe file for proper fit in to the editor.
*You can import a floor tile and a wall segment mesh from FPSC in to Cshop or 3DWS to get the proper scale on things. if you use the meshes as a scaling tool you should be fine when you import it in to the FPSC engine.
-Remember when you place the objerct in the editor you need to do a few things to it before you can use it in a game or test level.
1. change the is immobile to "yes"
2. change the collision type to (I think it is poly) If I am wrong
someone correct me.
3. make sure the item is a dynamic entity and not a static entity.
Like VanB stated
Quote: "it's not easy, it would need a decent amount of planning to get your carto meshes into your FPSC level, but it depends greatly on what you need it to do."
He's right it will take a well thought out plan to devise a level comprised solely in Cshop or 3DWS, It can be done and will look amazing when completed correctly. I am not sure if you can use Cshop or 3dws Animated (scripted) objects in FPSC, I do not imagine that you can since it is a different language. This is another reason for the difficult nature of Cshop/3DWS and the wonderfull world of FPSC.
RF
"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill