Hey people ^^
Normally I don't post requests

I try to learn and improve my skills all I can - but this is definitely something I can't do -yet-

. I've always wanted to make a space game - but man, it's hard to model all those ships and such and since I'm a SW fan then I said, why not to give it a try? besides it's some nice DBPro practice so it could be good

.
However, I noticed I suck for creating cockpit models (or anything 1st-person-related) for now, so if anyone can lend me a hand here I would be very, very glad
Here's the deal:
I have this E-Wing's cockpit from
http://scifi3d.theforce.net/:
Download:
http://scifi3d.theforce.net/details.asp?intGenreID=10&intCatID=10&key=260 (just look below the image, you got .3DS and .MAX4 formats there).
But it's WAY too high-poly for even trying a polygon reduction (Seriously, it's over 100.000 polygons) so I've tried to poly-reduce it using a trial version of PolyTrans (or PolyChop, dunno the name right now) with no avail, maximum reduction I attempted ended up in 16.000 polys

. I've tried to make the cockpit myself, using this one as reference and such, but it's way too hard for me for now, so if anybody who has free time and can lend me a hand here I would be glad - texturing isn't needed but it's a big plus, as long as the model is below or near the 10.000 polys I'm happy
Thanks in advance!

"As sudden as I arrive, as sudden as I leave."