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2D All the way! / Isometric Sprite Maker?

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Programmer Dave
21
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Joined: 25th May 2003
Location: Australia
Posted: 4th Jun 2006 04:49
I am interested in making Isometric sprites, is there any useful program for this? or do i just have to use a normal sprite maker?

I'm the guy you love to hate.
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 7th Jun 2006 09:29
Most people would just use a standard sprite maker, and use lot's of construction lines, really it's something you can only make easier with good preperation. You could pre-draw some different shaped boxes, and stick them together to and use as a template for drawing the sprites - can be a damn time consuming job, and it does tend to need pixel-perfect sprites, 1 wonky isometric line would be noticable, so it makes sense to get this stuff ready beforehand.

Aegrescit medendo
Pincho Paxton
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Posted: 7th Jun 2006 12:49
I'd make a reference image of a tile tilted at the exact angle that you want. then I would put the reference image into Anim8or as a background. Then I would model my 3D objects, and tilt them to the perfect angle using the reference image, and then I would render them into 2D images. I tend to use Anim8or, and Photoshop for everything nowadays. Anim8or will have user plugins in the next edition, and finally we might have 3D animation export.

Wiggett
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Joined: 31st May 2003
Location: Australia
Posted: 13th Jun 2006 09:09
search the forums, ther eis a program that loads .x models and puts the camera above them isometric style, then saves bmps with teh animation etc, pretty good proggy i used to use an dwould nwo if i could find it.

Syndicate remastered: Corporate persuasion through urban violence.
Captain GerBear
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Posted: 20th Jul 2006 23:15
I'm working on this right now actually, and my method for lining up my sprites is that I just put a proper isometric grid beneath them and work on it. The major thing I find is the feet and shoulders. Make sure they run parallel to your grid lines.

As far as actually getting the grid itself, I drew a square, rotated it 45%, and then vertically squashed it 50%. Then I copied, pasted, and butted it end to end to get a grid big enough to work on.
Captain GerBear
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Posted: 20th Jul 2006 23:16
Oh, and by the way I use flash for making all of my sprites. That way it's easy if you need something at a different size.
Cloggy
20
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Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 24th Jul 2006 23:02
I am currently adding Isometric camera support to my D3DFunc dll. here is an example video http://www.cloggj.f2s.com/Isometric.wmv

You set the camera with the following code


Setting the orthographic projection to a width of 20 units will mean that a cube 20 units wide would fill the screen regardless how far away the camera is.

You could use this to produce true isometric sprites from an animated object.

Cheers,

Cloggy
Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 25th Jul 2006 09:45
keep a set of Digital T-square type tools around, basically transparent images to check that all of your images are on the same perspective .

You might have large gaps in between your spriting, so you need to have a good medium.

Iso is all about precision. have fun, it can be tough.

formerly KrazyJimmy

Prayers for rain...
Scraggle
Moderator
21
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 25th Jul 2006 21:01 Edited at: 25th Jul 2006 21:02
Advanced Photoshop Magazine is currently running a huge in-depth piece about pixel art. Sadly, it can't be viewed online but I certainly recommend it ... it's a cracking read.


Duffer
22
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Joined: 9th Feb 2003
Location: chair
Posted: 27th Jul 2006 09:18
cant you create and texture and even light a 3d image or block in dbpro and position the camera correctly then grab the image and resize and voila isometric? feasible?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Cloggy
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Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 27th Jul 2006 10:57
Duffer,

That is where my isometric projection camera will come in. You can set it up at a 30 degree angle to get the standard projection for isometric sprites, and then take an image, rotate, take an image etc..

Although thinking about it, you could create your game in normal 3d and then just use the isometric projection camera. that way you can use standard collision and physics in the game as well.

Cheers,

Cloggy
Duffer
22
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Joined: 9th Feb 2003
Location: chair
Posted: 27th Jul 2006 12:45
@ Cloggy,

Could I apply this to make 2d images of a 3d person as well as walls etc? if so, could you post examples with next release of your plugin? eta?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...

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