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Program Announcements / World Viewer V1.0

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Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Jun 2006 22:01
Welcome to the World Viewer V1.0 thread.

The program itself is very basic so let i keep this short,

The program lets you type in a file name(WITHOUT extension) and then it asks for the extension(.X and .3DS supported)If you type it in it loads the object/World and you can move around with the arrow keys.You can pitch up the keys with the Keystate 12 and 13 buttons.

Features:
-Load your own model without replacing one in the folder.
-View your world easyly
-Move around
-Supports folders
-Tells framerate to spot slow points

ALSO:
this program is when its uncompressed only 17 lines.

Time for some screenshots.

The load screen with input:


In the viewer with my simple mario styled world:


and a top down view of the above one:


As i am open for suggestions what i could build in it you may ask,if it will come in is something else.

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Jun 2006 22:05 Edited at: 4th Jun 2006 22:11
it wont let me upload here...

ill upload it somewhere else.

EDIT:

uploaded!

get it here:

http://files.filefront.com/World_ViewerV1exe/;5113750;;/fileinfo.html

Sven B
19
Years of Service
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Joined: 5th Jan 2005
Location: Belgium
Posted: 4th Jun 2006 22:47 Edited at: 4th Jun 2006 22:48
My apologies if this sounds cruel to you, but I can code this too in a couple of lines...


Maybe add functionality to it by programming a browser in it, instead of typing the file. This way you can apply your own filters.

Again, I don't want to flame you.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Jun 2006 22:57
UUUhh...

im fairly new to this and this is the first USEfullworking thing i actualy release...

Sven B
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 4th Jun 2006 23:49
lol, ok then, it's pretty good for someone that is fairly new to this...


It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Jun 2006 23:53 Edited at: 5th Jun 2006 00:01
Going to add something good:

When you want to load a new world,press spacebar to delete the current one and return to the Loading part.

Also i figured out it should work with .DBO to.

Any more suggestions?
WOW,

cant get the text to appear in the viewer.Weird...

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 5th Jun 2006 12:30 Edited at: 5th Jun 2006 12:31
Updates:

New Version Made!
V1.2

Old features:
-Load your own model without replacing one in the folder.
-View your world easyly
-Move around
-Supports folders
-Tells framerate to spot slow points

New features:
-Shows a matrix to let it be easyer to find the object again.
-Wireframe capability!(Return to turn on Control to turn of)
-When pressing spacebar you go back to the loading,BUT the text doesnt appear so just type in the model you want and the extension.

Known Bugs:
-When loading a new world for the third time it gives an error
-When loading a new world it says "Matrix Already Exists"

Latest Screeny's:

Normal view #1


WireFrame View #1


Normal View #2


WireFrame View #2


Upload will be done as soon as the matrix exist's bug is fixed(Wich is the most anoying)

Sven B
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 5th Jun 2006 13:14
A small suggestion.

Turn sync off before the input, and turn it on just before starting the loop.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 5th Jun 2006 13:55
The text will appear then?

Also the problem is that the last part of input just dissapears under the screen?

Matrix exists bug fixed.
Now will work at the text bug.

Darth Vader
19
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 5th Jun 2006 16:50
Looks good!


When in Trouble with anything visit here your number one stop for help
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 5th Jun 2006 19:51
Thanks!

my first released project.

i still cant figure out how to get the text to appear.Well not that it matters!

Bob da reaper
18
Years of Service
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Joined: 25th Mar 2006
Location:
Posted: 5th Jun 2006 20:03
i recommend textureing the matrix like a chess board, it would look a lot better and find a free pulgin for an open dialog

I pwn n00bs - current project "Darkness Falls"
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 5th Jun 2006 20:44
Shall try.

Now i made a new site and a page of World Viewer on it.

Here it is!
http://e-dromeproductions.cv.vc/

the necron wolf
18
Years of Service
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Joined: 17th Feb 2006
Location: Necrontyr
Posted: 10th Jun 2006 04:57
cool, now i can view my old models

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