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3 Dimensional Chat / Memblocks for 3d, plz help me with this.

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TKD guy
18
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Joined: 18th Feb 2006
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Posted: 4th Jun 2006 22:27
Ok, Ive got a delima. I would like to know how to read memblocks of 3d meshes.
How do i read it as(dword,word,bytes,etc.)? I have a basic knowledge of vertexs,faces, and uv coords(thnks milkshape tutorials ).
Also, can 3d joints be affected by memblocks(for instance, assigning half the vertexs and faces of a mesh to one joint, and the other half to another)
Can i effect how the texture is applied to the 3d meshes by messing with the memblock?
SimSmall
20
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 4th Jun 2006 23:41
As counter-intuitive as it sounds, that sort of question belongs in the DB boards - this board is about creating models, and not so much the programming to use them...

However, I gave up 30 seconds of my time to extract this from the help page...



Quote: "Also, can 3d joints be affected by memblocks"


Nope, joints are for animation... In a Dark Basic sense, meshes can't animate - only objects can, and objects can't be saved as memblocks... meshes can...

Quote: "Can i effect how the texture is applied to the 3d meshes by messing with the memblock?"


Yes, read towards the end of the code box...

Have fun...
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 5th Jun 2006 00:39
if you have bothered to search, there is plenty on this in DBP boards... in fact, i have a post on something similar working on the creation of random meshes

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
TKD guy
18
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Joined: 18th Feb 2006
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Posted: 5th Jun 2006 07:42
Thanks, this will help alot.

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