As counter-intuitive as it sounds, that sort of question belongs in the DB boards - this board is about creating models, and not so much the programming to use them...
However, I gave up 30 seconds of my time to extract this from the help page...
MAKE MESH FROM MEMBLOCK
This command will make a mesh from a memblock. The specified values must be integer values and the source resource must exist or the command will fail. The memblock stores the data as described below.
Memblock-Mesh (32 Byte Header)
-Header
--4 BYTES (DWORD) Number Of Vertices
--4 BYTES (DWORD) Offset in Bytes to Vertice Data
--4 BYTES (DWORD) Number Of Normals
--4 BYTES (DWORD) Offset in Bytes to Normals Data
--4 BYTES (DWORD) Number of Faces
--4 BYTES (DWORD) Offset in Bytes to Face Data
--4 BYTES (DWORD) Size Of All Face Data
--4 BYTES (DWORD) Offset in Bytes to Texture UV Data
-Data
--Vertice Data
---For Each Vertex
----4 BYTES (FLOAT) - X Position of 3D Geometry
----4 BYTES (FLOAT) - Y Position of 3D Geometry
----4 BYTES (FLOAT) - Z Position of 3D Geometry
--Normals Data
---For Each Normal
----4 BYTES (FLOAT) - X Normalised Normal of 3D Geometry
----4 BYTES (FLOAT) - Y Normalised Normal of 3D Geometry
----4 BYTES (FLOAT) - Z Normalised Normal of 3D Geometry
--Face Data
---For Each Face (a face makes a polygon using A,B and C as vector points)
----2 BYTES (DWORD) - Number of Vectors in Face (always use 3)
----2 BYTES (DWORD) - Index to Vertex in Vertex Data for Vector A
----2 BYTES (DWORD) - Index to Normal in Vertex Data for Vector A
----2 BYTES (DWORD) - Index to Vertex in Vertex Data for Vector B
----2 BYTES (DWORD) - Index to Normal in Vertex Data for Vector B
----2 BYTES (DWORD) - Index to Vertex in Vertex Data for Vector C
----2 BYTES (DWORD) - Index to Normal in Vertex Data for Vector C
--Texture Data
---For Each Vertex
----4 BYTES (FLOAT) - U Value of Texture
----4 BYTES (FLOAT) - V Value of Texture
SYNTAX
MAKE MESH FROM MEMBLOCK Mesh Number, Memblock Number
Quote: "Also, can 3d joints be affected by memblocks"
Nope, joints are for animation... In a Dark Basic sense, meshes can't animate - only objects can, and objects can't be saved as memblocks... meshes can...
Quote: "Can i effect how the texture is applied to the 3d meshes by messing with the memblock?"
Yes, read towards the end of the code box...
Have fun...