I've allways been Mclaine.
Had DB since the early days of classic. Stopped coding for a few years and this is when The Game Creators went fully fledged and got this new website and forums, so I've had to re-register. I was around in the hay Days of TDK_Man, KevinPicone, and Indi (All much better coders than me). It was a laff. And back then we didn't have all these fancy new commands that make life so much easier. You guys don't know how good you've got it now.
Blood on your terrain? You mean using the technique I use for my brush and the way it molds to the terrain underneath?
It could be done. Currently it molds to the terrain using the height values stored in an array. But it could be coded to get it's shape by checking the actual terrain. From there it's a simple matter of applying a blood texture to it. Infact, with an animated texture, you could have the blood spread quite realistically. (None of this fluid dynamics mumbo jumbo needed!
)
I've got something on at the mo, keeping me busy until after the weekend, but I'll see what I can do after that.
It's not my fault!