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Work in Progress / Daft Ski.exe (dbc)

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miki
19
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Joined: 7th Jan 2005
Location:
Posted: 5th Jun 2006 23:26 Edited at: 5th Jun 2006 23:27
hi,

I haven't done much in the last couple of months...
I like to make quick, lite and simple games.. and this certainly fits the bill.
it's called Daft Ski... and as it suggests, it's a ski game..
downhill slalem to be precise.
here are three screenshots







my oldest daughter says there should be a "choose a skier" feature...
what do you think?
she also says the music is annoying... (she's very critical)(but a wonderful game tester)
what do you think?

if you could play it I'd be thrilled to bits...

I think I've got rid of the bugs... please tell me if you find more.

here's the link:

http://www.madglue.com/stock/daft_ski.exe

enjoy... and please comment

miki

ps.
it's not finished... i really need to make the graphics better and add whatever extra functions may be needed... but it is a working sub-version...

source included

in the end
Freddy 007
19
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Joined: 30th Nov 2004
Location: Denmark
Posted: 5th Jun 2006 23:37
Actually, a quite nice game! You say that it is supposed to be a small game, so I won't comment on the amount of content in the game.

I have three main things that I think needs to be improved(except for the graphics, as you are mentioning them yourself ):

Move the camera a little up. I think it can be a little hard to really see anything, because the camera is too close to the ground.

Make turning a little bit slower. I often turned around and stopped when I wanted to just turn a little bit.

The flags could be spread out a little more. They're pretty much standing on a line all the way down, it seems.

But a pretty fun game! When you upgrade the visuals, this game will really become quite enjoyable!


miki
19
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Joined: 7th Jan 2005
Location:
Posted: 5th Jun 2006 23:42
wow freddy!
that was quick...

the wife's just this minute got home from work, so i'll get back to
you a little later on the comments...

much appreciated..

miki...

(time to add some trees)

in the end
miki
19
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Joined: 7th Jan 2005
Location:
Posted: 6th Jun 2006 01:47
thanks Freddy,

took onboard all your suggestions and the improved exe is uploaded to my server....

the game is a lot more dynamic and friendlier

any more useful hints totally appreciated...

you're cool....

ta,
miki.

in the end
Sergey K
20
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Joined: 4th Jan 2004
Location:
Posted: 6th Jun 2006 02:47
looks funny.. nice work

MyNewSite:http://gogetax.com
Forums(About BLO and more):http://gogetax.com/forum
miki
19
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Joined: 7th Jan 2005
Location:
Posted: 6th Jun 2006 18:45 Edited at: 6th Jun 2006 18:46
hi again,

a quick update on progress...

as mentioned earlier did what Freddy suggested ... and

1. added mountains both sides and at the finish line.
2. added trees both sides.
3. uploaded this version to my server... only 3.27mb.
4. included the updated source code with this post.

new screenshot with trees and hills:



link to game:

http://www.madglue.com/stock/daft_ski.exe

please download and enjoy...
all comments warmly accepted and good tips and suggestions will be added...

thanks to Sergey K for playing and posting...

b.f.n.
miki.

in the end
Freddy 007
19
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Joined: 30th Nov 2004
Location: Denmark
Posted: 6th Jun 2006 21:50
That really helped! The game looks much better now, IMO. But I have to complain about the sky you're using(it's never perfect ), it looks really 'MS Paint', you know?

But great game!


Bob da reaper
18
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Joined: 25th Mar 2006
Location:
Posted: 7th Jun 2006 19:51
great looking game i'm trying it now

I pwn n00bs - current project "Darkness Falls"
FoxBlitzz
21
Years of Service
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Joined: 19th Nov 2003
Location: United States
Posted: 7th Jun 2006 20:14
The volume of the audio needs to be turned up. I normally have my computer's Master Volume on 6/10 full, which is comfortable for most games. For this game I have to turn the volume all the way up, and it's still a bit too quiet.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
miki
19
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Joined: 7th Jan 2005
Location:
Posted: 8th Jun 2006 03:59 Edited at: 8th Jun 2006 04:00
hi again,

firstly, thanks for all the tips to make daft ski better...

next. Freddy, you're right! the sky is ms paint....
the new upgraded version has a sky box with an adaptation of the sky from "the hay wayne", by Constable...
here's a screeny:



nothing like from one extreme to the other...eh?

and.... FoxBlitzz. I've increased all the audio volumes by %164...
(I'm always a bit wary of blasting folks with too much volume...)
thanks for the tip...

apart from that, Pwnage, thanks for trying out the game. I hope you liked it...

once again... thanks for all your help and interest...

here's the latest version link:

http://www.madglue.com/stock/daft_ski.exe

b.f.n.
miki.

in the end
Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 11th Jun 2006 16:47
Store the mouse move value in a # type var first, then divide that by whatever you need to divide it by. It will be MUCH smoother.
DBC automatically turns it into an integer otherwise.

There are three types of people, those that can count and those that can't.
miki
19
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Joined: 7th Jan 2005
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Posted: 11th Jun 2006 18:55
thanks Diggsey

regards
miki.

in the end
Diggsey
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 11th Jun 2006 22:09
No prob
Also, you should change it so that it doesn't save files to your desktop, but make a folder in my documents to save it to.

Apart from that it is really good and funny

There are three types of people, those that can count and those that can't.
miki
19
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Joined: 7th Jan 2005
Location:
Posted: 12th Jun 2006 01:41 Edited at: 12th Jun 2006 01:42
Quote: "files to your desktop"


Is that the cause of the Dr. Watson debugger I've had once or twice?



miki.

in the end

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