if you notice, when posting. there is a button called 'code'
press that, then type in your code.. (you will see it puts a little tag in square brackets, write your code after the tag. then press the code button again and it should write another tag saying /code in square brackets.
then you get something nice like this:
(click the button to see the code). much tidier
on to your problem:
is this Dark Basic Pro or Dark Basic?
if it is DBP, you need to set the current bitmap back to zero. you can do this by typing the command 'set current bitmap 0'. otherwise it is just outputting your text to the bitmap you loaded earlier.
also, you don't have to get the bitmap for your sprite, you can use the 'load image' command directly to open the .bmp file.
like so:
load image "arrowbmp.bmp", 1
sprite 1,170,90,1
just because the file FORMAT is a bitmap, you don't need to use the 'load bitmap' command. bitmaps are different to images in that bitmaps are for editing and backgrounds and other stuff, whilst images are for sprites and texturing. the command 'load image' will load .bmp files as well as .jpg, .png, .tga (I think) and many others
also, you don't need those slashes in there, im supprised your code works at all with that!
it should be:
load image "arrowbmp.bmp", 1
NOT:
load image /"arrowbmp.bmp/", 1
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