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Creating decals
To create your own decals you need an art program. Now I am no artist, but you need to create 16 images (128, 256 or 512). They must at least play an animation when ran. For example, you could have one red pixel, that doubled in size till you had 16 images. But make sure the back ground is true black, 0,0,0.
Once you have done that, you need to make a blank image which is 4 x (the chosen dimensions) in width and height. Now starting with the first frame of your particle add it neatly to the top left corner of your blank image, make sure it doesn’t use up more than its own size, or your particle will have graphical errors. In case you do not under stand, here is an example.
Repeat this till you fill the image. Now, I don’t know if you have alpha channel ability, but your going to need to go and make a new mask and save an alpha channel. Once you have done that, save the file in a known folder. That’s it, your done.
Adding your own decals
First of all, what we want to do is get our custom decal at hand. Place it into a known folder, keep this open as you’ll need to add to it. Next we go to this location:
The Game CreatorsFPS CreatorFilesentitybankgenericdecals
Go ahead and copy one of the FPE files and paste it into your folder. Right click the file and rename it to some thing relating to the decal you have made. Open the file up and edit the following:
;header
desc =
;ai
aiinit = Add either (repeatsound.fpi) or (appear1.fpi)
aimain = decalflat.fpi
aidestroy = disappear1.fpi
;orientation
model = particles.x
textured = particles_d.tga
defaultheight = 0.5
transparency = 0
soundset = Add the sound you want to play near the decal
;identity details
strength = 0
isimmobile = 1
ismarker = 4
;decals
decalmax = 1
decal0 = Name of particle folder under The Game CreatorsFPS CreatorFilesgamecoredecals
Now we are moving to this location:
The Game CreatorsFPS CreatorFilesgamecoredecals
Create a new folder in this directory, name it what your particle is. Now open that folder and create a text document. Rename it decalspec and add the following:
;decal spec
;DECAL
across = 4
down = 4
offsety = 8
scale = The scale you want the decal to be
Now copy your particle image from your known folder and paste it into your new gamecoredecals folder.
Open up FPSC, click entities, generic, decals and slect your new decal. Place it into your scene and test the map to view your handy work.