Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Crystal FX Rpg

Author
Message
Death Warrior
18
Years of Service
User Offline
Joined: 4th Jun 2006
Location: Stuck Between Life And Death - Canada
Posted: 7th Jun 2006 04:49
Im currently Working on my first full game,
I plan on having Online/Offline Capabilitys,

The trouble I am having is.

I want the camera To Rotate Around The Object
and I want To have It With A right click + hold, Then Rotate X,Y,Z
Centered On main Characte

Also, I plan To have the character goto wherever "Player" Clicks.

Please, All I need is basic Information On it, Not full source.


Thanks,
Crystal Pro FX

-The Pain is inflicted Upon ones self, Only if your mind allows it - Me

Attachments

Login to view attachments
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 7th Jun 2006 07:15 Edited at: 7th Jun 2006 18:51
Quote: "I want the camera To Rotate Around The Object
and I want To have It With A right click + hold, Then Rotate X,Y,Z
Centered On main Characte"


You seem to be asking about a rotating following camera, but I'm not quite sure. You can accomplish that quite easily by using,



This creates a camera that will follow and rotate around your main character. I don't use this system any more. It's very limiting. I use timer based movement for everything and the 'set camera to follow' command is incompatible with that.

After you run that command, you need to do your own terrain and collision checks. You can store the old position of the camera and place it back it there was a collision. Raycasting works great, so does a dummy collision sphere. Alternately, you could ghost objects that obstruct the camera view.

As for the rest of your question, I'm not sure what you're asking.
Quote: "and I want To have It With A right click + hold, Then Rotate X,Y,Z"


Now, all of that being said, this is much too early for a WIP post. This belongs in the DBP forum as a question. This forum is for games that have some progress. Browse through and read some of the locked posts. They're all games that have no development.

Good luck with your project. I love RPGs, and I hope to see good things come from you.


Come see the WIP!
Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 7th Jun 2006 18:33
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 7th Jun 2006 18:46
You can just position the camera at the player position, rotate it, then move it backwards to zoom out - would work as a fixed 3rd person camera, but also with line intersect collision you can check the cameras path and adjust it. Like if there's a collision between the new zoomed out camera position and the character, maybe move the camera up or only zoom out to the collision point - even alpha fade the objects inbetween for a console-style 3rd person effect.

Aegrescit medendo
FoxBlitzz
21
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 7th Jun 2006 20:12
Chris, turn up your monitor's brightness, man.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Chris Franklin
19
Years of Service
User Offline
Joined: 2nd Aug 2005
Location: UK
Posted: 7th Jun 2006 23:46
Quote: "Chris, turn up your monitor's brightness, man."

Ahh thanks (Man it's nice to be called by my proper name now )
Looks cool

Sergey K
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 8th Jun 2006 00:46
so is it:
make object cube 1,10
wait key


or
make object cube 1,10
suspent for key




MyNewSite:http://gogetax.com
Forums(About BLO and more):http://gogetax.com/forum
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 8th Jun 2006 18:36
looks like it.

visit http://teammegabasic.proboards59.com/index.cgi for Felony Rise discussion
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 9th Jun 2006 13:08
Quote: "And I am thinking of moving to C++..(Sorry Guys) but I need something that can handle Game Development and 3D Modeling + 2D Rendering/Artwork"

Good luck with that. DBP does what I need it to.


Come see the WIP!
Bahamut
19
Years of Service
User Offline
Joined: 4th Nov 2005
Location: Brighton
Posted: 9th Jun 2006 15:09
Erm...did you just post in the wrong thread?


Death Warrior, did you make any of the media in the sceen shot?

IceBound Melodic rock/metal band with loads of lead guitar, clean female vocals, and more guitars! What more could you want?
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 9th Jun 2006 15:31
Quote: "Erm...did you just post in the wrong thread?"


I did it purposely. His Geek Culture thread was locked, and because of the nature of this thread, I felt compelled to post a reply.


Come see the WIP!
Death Warrior
18
Years of Service
User Offline
Joined: 4th Jun 2006
Location: Stuck Between Life And Death - Canada
Posted: 27th Jun 2006 00:29
Actually, I have a music system, Menu system. Skills and Attack Engine + Item Using And a Magic System Almost Done, The cube and map Are just temporary place holders, Im doing main Modeling after Im done the Dirty Work (Programming) So please understand That this is not going to be a simple

do
if inkey$() = "w" then move camera +1
loop

I will post some code, and More screen shots as I see fit, And whenever I have time, I am also Coding My own dll`s and Functions for it, So I am pretty Busy (And I am Learning C++)

#include <iostream.h>

main(void)
{
cout << "Hello World!" ;
}

-The Pain is inflicted Upon ones self, Only if your mind allows it - Me
Xo TwOfAcE oX
18
Years of Service
User Offline
Joined: 27th Jun 2006
Location:
Posted: 28th Jun 2006 03:44
a little dark, but good!

Login to post a reply

Server time is: 2024-11-23 16:43:28
Your offset time is: 2024-11-23 16:43:28