you re asking the base of any rpg.
for the monster DB i use 2 type and an array
like this,
type monsters_type
Hp as integer
mp as integer
etc..
endtype
type monster
same as above
etc..
endtype
'the number = to the max monster type
dim monsters_type(1000)
'the number = to the max monster inconter in the game or in a map
dim monster (1000) as monsters
'now you can have 1000 different type of monsters
'when you load a monster, you have to.
monster(1).Hp = monsters_type(x).HP
'to load the type of monster you want in the monster.
i think is a good basic
for the other is look like the same but with more dim in array like
dim item(50, 100)
'the 50 = to the different type of item like accessory, sword, bow etc.. and the 10 = the num ber of the item,, and you can do like the monsters_type to load each object.
that how i made it
If Zeddex can, you can. If you have an idea, make it.