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FPSC Classic Models and Media / Help bringing library of animated characters into FPSC

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Sixus1
18
Years of Service
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Joined: 24th May 2006
Location:
Posted: 8th Jun 2006 01:42
Hello all!

I am looking for someone with experience in character development for FPSC to work with my studio, Sixus1 Media LLC toward the conversion of our library of low poly game models for use in FPSC. The library currently consists of 100 character models for fantasy game settings. All of these have three LOD's, 4-12 bone based animation loops (the number of animations vary depending on the type of creature), text files containing frame indexes for all animation data, as well as texture and bump maps in place. All of our character development is done in Maya, with the library mentioned above being currently in .mb, .ma, .mdl and .x formats. This is to be paid contract work so please, serious enquiries only. Those interested send an email to llgarner@sixus1media.com with "FPSC Characters" in the subject line.

Thanks in advance,
Les Garner
Sixus1 Media, LLC
Cincinatti, OH

www.sixus1media.com
gps
19
Years of Service
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Joined: 16th Dec 2004
Location: England
Posted: 9th Jun 2006 00:23
Hey, a familiar face from the Poser-verse

Best of luck with this Les - FPSC would benefit hugely from a wider range of characters, and your stuff is top notch. 'Fraid I can't help personally - modelling and texturing are the limits of my abilities - this is really just a bump to make sure that the right people have a chance to see it (posts get buried very quickly on these forums).

Hope you make some useful contacts here.

Cheers

- Graham

Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 9th Jun 2006 02:54
BUMP i love that smiley

http://ninjasoftforum.proboards107.com
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 9th Jun 2006 04:40
importing in FPSC wont be my problem.

NEW e-Drome Productions site!!!
http://e-dromeproductions.cv.vc/
Jon Fletcher
19
Years of Service
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 9th Jun 2006 05:28
will be when there is 100, lol. and due to the fact that he has stated there are sperate and individual aniamtions for different creatures, means you'll have to do alot of keyframe writing in the .fpe's 100 sets to be precise

lol

-Jon


alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm
MR useless
18
Years of Service
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Joined: 30th May 2006
Location:
Posted: 9th Jun 2006 05:30
the .x files just need to be made into enitys, visit the fpsc site there is a download that shows you how to use the program, and the program comes to its like 60 mb and its pretty good, for all the other file types i dont know but i will do some resech, i hope this helps

tird of the same boring games, well then buy a cocon game and elemanate your bordem

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