Quote: "Iam saying 2-3 thousand. Looks like a bump map making the detail.
"
lol way under, all of you
, and your wrong about the bumpmap, in fact its not even a displacement map, all the detail has been brushed on, using ZBrush
i know its too much for FPSC, its pretty obvious, lol, this is a detail mesh, which i can export the normal map onto a 1000 polygon model for FPSC, but this model is purely for detail, every thing you see is in te model.
i cant be bothered to go on and see who gets the closest, lol, it will take too long
the model in the render is somewhere between 600,000 to 700,000
triangles, annddddd way more vertices, lol, the low poly mesh is 1000 something, and is very suitable for FPSC.
i'll try to get a render up of the head later on, its a seeing as the helmet is a seperate object
i would also like to state that this was my first ZBrush project, that program is great, there are still some aspects of it i need to learn...
Quote: "The only thing I dislike on the model is the unrealistic bump on the clothes. "
yeh, it is kinda unrealistic around the thigh's, i was going to scrap it, but i went too far in, i might re-do the thighs ad such, just remember its not actually complete
thanks for the comments guys
-Jon
alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm