armoured slug: yeah i get what you're saying about cutscenes, but most modern games just use the game's engine, as the models look good enough to carry it.
as for doing it for normal maps, this'd be fine, in fact it'd be brilliant, but i'm yet to see someone make a normal mapped object for these challenges.
i think people need to be challenged more, and having no poly limit basically lets people make a dull, poorly planned model, and then just whack meshsmooth on it (thus making a dull, unplanned high poly model). There's honestly no point in doing high poly, until you can do low poly well.
seriously, this is a games programming community, so why arn't these challenges geared towards that?
I don't have a sig, live with it.