Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / NGC Collision and playing video at same time

Author
Message
Juso
22
Years of Service
User Offline
Joined: 23rd Sep 2002
Location: Finland
Posted: 10th Jun 2006 18:30
I still have this problem when playing video to image and using NGC Collision.

Here is test code, use any avi or mpg video on line 43 and change your NCG keys to line 28.

When switching NGC Collision on and off FPS varies between 80 and 5 ! I have tested this code in half dozen computers, all act same.

I use Ellip to Poly collision, but it cant be so slow. Or whats wrong?

Juso
22
Years of Service
User Offline
Joined: 23rd Sep 2002
Location: Finland
Posted: 16th Jun 2006 15:21
Havent anyone NGC user tried my simple code in previous post?
What FPS do you get?
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 17th Jun 2006 12:13
That test is going to depend on the size of the avi file. As I stated in the NGC forums a while back. Small avi's don't have as much of a frame hit. I have no idea what causes it, but am pretty sure it's something on the DBP end. I have codes that run at 250 fps and then you can add something that only takes up .05ms to run and it'll cut it down to 65fps which it should still run about 246-247fps. It's another DBP quirk.

Login to post a reply

Server time is: 2024-11-22 06:03:18
Your offset time is: 2024-11-22 06:03:18