Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Dextro
19
Years of Service
User Offline
Joined: 26th Feb 2005
Location:
Posted: 10th Jun 2006 19:52 Edited at: 10th Jun 2006 21:33
Hi. I'm trying to make a simple FPS using models from darkmatter.
It has come to my attention that the animations for each model are in a separated file.
I suppose then, that for example if I'm idling, I will be using the idle file animation. Then, if i want to walk, i have to place the walking file animation in the same place as the idling animation and hiding it.
Is that the way it is supposed to work?
How do I implement that?

Edit:
Oh, I figured it out. I have to use th eappend object command.

But I have another question, how can I know how many animation frames there are in a .x file?
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 10th Jun 2006 22:48 Edited at: 10th Jun 2006 22:48
Return Integer=TOTAL OBJECT FRAMES(Object Number)

Virtual Nomad
Athlon XP1800+, Windows XP+SP2, Soyo K7V Dragon+ MB, 1.5Gb 333 RAM, ATI Radeon 8700LT (128Mb)

Login to post a reply

Server time is: 2024-11-26 18:15:18
Your offset time is: 2024-11-26 18:15:18