You should use a code box:
sync on
circle 8,8,8
get image 1,0,0,16,17
sprite 1,8,53,1
cls
line 23,5,23,95
line 0,5,586,5
line 0,95,586,95
line 428,5,428,95
line 473,5,473,95
line 518,5,518,95
line 563,5,563,95
line 428,53,563,5
line 428,53,563,95
line 473,53,563,53
get image 2,0,0,586,96
sprite 2,0,0,2
cls
Position mouse 8,53
circlex# = 8
circley# = 53
turns = 4
speed# = 0
score = 0
Do
If speed# = 0 then circley# = mousey()
If mouseclick() = 1
set cursor 5,400
speed# = speed# + 0.5
If speed# > 100 then speed# = 100
cls
print speed#
endif
If speed# > 1 and mouseclick() = 0 and turns > 0
speed# = speed#/10
While speed# > 0.9
a = 1
speed# = speed# - 0.08
circlex# = speed# + circlex#
sprite 1,circlex#,circley#,1
sleep 10
Endwhile
speed# = 0
If circlex# >= 447 and circlex <= 457 and circley# >= 44 and circley# <= 45 then score = score + 10
If circlex# >= 473 and circlex# <= 502 and circley# >= 27 and circley# <= 37 then score = score + 8
If circlex# >= 518 and circlex# <= 550 and circley# >= 17 and circley# <= 37 then score = score + 7
If circlex# >= 477 and circlex# <= 502 and circley# >= 54 and cirlcey# <= 60 then score = score + 8
If circlex# >= 520 and circlex# <= 546 and circley# >= 54 and circley# <= 74 then score = score + 7
If circlex# > 563 then score = score - 10
cls
print score
sleep 1000
Position mouse 8,53
circlex# = 8
circley# = 53
sprite 1,circlex#,circley#,1
turns = turns - 1
endif
If turns = 0 and a = 1
set cursor 10,10
print "Game over!"
cls
endif
If circley# > 77 then circley# = 77
IF circley# < 5 then circley# = 5
sprite 1,circlex#,circley#,1
sync
loop
"All programmers are playwrights and all computers are lousy actors." -Anon.
<--- Ouch, my head!