thanks to my friend thomas for the translate !!
IN GAME Keys :
Keyboard Arrows : Move
Shift Arrows : Dig without Moving
Tab : Switch from Map mode to scroll mode
Space : Restart Level
F6 : Switch to Level Editor
Escape : Back to Main Menu
Alt F4 : Exit Game !!!
Keypad : Change Music
s : Music On/Off
EDITOR Keys :
F1 : Load a level
F2 : Saves a level
F3 : Level Settings
F5 : Test Level
F6 : Back to Editor Mode (while in testing mode)
Keyboard Arrows : move the cursor
Space : Edit level
Del & Page Up/Down : Select Tile
Enter : Quick Save level
Tab key : Switch map / scrolling mode
By Captain OUAIS
Email : cpt-ouais@club internet.fr
Game Description :
Get enough diamond to open the next level door

avoiding evil monster that infest
the cellar !!!
The Monsters :
In version 1.0, there are 3 kind of monsters to avoid :
The Evil EYE : Ugly Nasty EYE that explodes when meeting green or pink slime as
when it get a boulder in his face (huh eye?)
The ButterFly : Same as the Eye but transforms into blue diamond when meeting
boulder or pink slime, transforms into boulder when meeting green slime
The Alien : this alien feels your presence with his antennas, the only way to avoid
him is to activate a blue buzzer that will scramble his radio waves for a few
seconds
There are 2 kind of Diamonds to collect : the blue ones count for 1 diamond and the
red ones that count for 3 diamonds
Different kind of wall make the Cellar corridors, some are indestructibles some are
not, a magic wall is one the notice : the blue one, this blue wall transform
boulders passing thru into blue diamonds, blue diamonds into red and red into
boulders !!!
Boulders: use them to crush monsters, block slim , transform them into diamonds
( with blue wall)
Coconuts: inside those are red diamonds, break those with a boulder
Green Slime : tries to cover the whole map, on the hay or the empty tiles, when
meeting pink slime it mutates into hay!!!
Pink slime: tries to cover the whole map, but when it is blocked mutates into
diamond if the covered area is less then 200 tiles wide, if it covers more than
200 tiles it mutates into boulders
Bombs: they behaves like the rocks, they explode due to a fall or under a boulder
Barrels: contain slime of the same color, the only means to open them is to drop
a boulder from above.
Doors: there are 6 kind of doors: a door without key, a end level door, and four
colored doors with their keys
"Buzzer": it attracts the green aliens for a few seconds (very usefull)
Acid Drops: they run out of the pipes, kill all that is on their ways
(monsters and player), dissolves the hay!
Acid Pools: everything falling in it vanish!!!
@++
Cpt-Ouais