How can I make functions with the DSDK in a class, and store them in header or cpp files and use them in other projects.
Example, I make a class and I make an object of it called Engine.
In the object Engine, there is a function called Stop.
So I want to keep all the coding for that in its own header or cpp file.
Then I start a new project, and I say HEY! I CAN SAVE TIME AND USE THIS CLASS!
I want to make a call like Engine.Stop();
instead of typing the 100 lines id have in there.
5/14/06- 1720 lines into my 3D game engine! Player Movement and File System completed. Working on weapon inventory and player classes.