Matrix number illegal, you say? Hmm... I've run into those before. If the
number is illegal, rather than just the matrix not existing, or illegal coordinates, then it's trying to access a matrix 0 for whatever reason. I'll look into it further, but it seems like an error in my digging function. I fixed what I believe caused it, can someone help me debug it?
More known bugs:
o I have a nice segment that prevents you from racing up steep hills. Unfortunately, it also stops you high up in the air if the ground's too steep, while you can sometimes jump right through the offending hill.
o All sorts of errors when trying to dig on the ocean floor matrix (matrix 1001). This is because it's not split into smaller matricies like the land. This shouldn't be too hard to fix.
o Object clipping... I did a little adjustment that helped somewhat, but it'd be easier if I knew / could set the angles and height of the objects based on the angles of elevation on the matrix.
o PLEASE let me know if you find any yourself!
I do have a new version. Little has changed, but here's a list:
o Attempted to fix error reported by Virtual Nomad.
o Added a couple new tiles: sand and snow. No transition tiles yet, so it's kinda ugly.
o Tweaked world / tile size variables. Always doing that, so get used to it.
Future ideas are too many to list, but please let me know if you have any yourself. Here's a screenie:
[img]"http://home.earthlink.net/~mari0mega15/Matrix World 0.06.JPG"[/img]
And here's the download: (Matrix World v0.06)
[href]"http://home.earthlink.net/~mari0mega15/Matrix World 0.06 src.zip"[/href]
Edit: Hmm... It doesn't seem to like URLs with spaces... Sorry.