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Work in Progress / Modern Combat Screens

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Natflash Games
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Posted: 14th Jun 2006 02:45 Edited at: 21st Jun 2006 23:32
DEAD THRAD

I would like this thread deleating in order to start a new one.
For the new updated version of the game

Visit http://www.natsam.co.uk to find out about my games.
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Supremacy
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Posted: 14th Jun 2006 02:54
well i dont see anything that stands out, nothing really inovative and no eyecandy, screenshots are for eyecandy and you have none, if you wanna show gameplay and other mechanics you gotta show us a video, looks like youre really in the beggining, anyways, i liked the floating barrel

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Natflash Games
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Posted: 14th Jun 2006 02:59
OK thank you I'll bear that in mind, I thaught it looked pretty good but then you probrably see these sort of things all the time.

Visit http://www.natsam.co.uk to find out about my games.
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Van B
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Posted: 14th Jun 2006 13:44
Looks pretty good, but there are some irritants...

Like the leaves on the ground, they're too big, and too colourful - believe it or not but a really muted, or even greyscale detail texture on a terrain is best - let's you control shading and lighting with the colour map.

Take that WW2 German outside please, we've seen him in too many games, he should be put to death immedietly.

Heck there's a ninja with DBPro, never see him anymore - what's wrong with a ninja FPS for a change!

Keep it up though, looks like the beginnings of a decent FPS, the media is looking cool (excl' Hans), and it looks like your implimenting physics as well. I think maybe a little change in theme would help, because it does look like a lot of DBPro projects, why not leave the water effect for now and set the scene somewhere unusual, like a Swiss ski resort, something we never get to see in FPS games these days is a decent cable-car sniper fight.

Aegrescit medendo
Natflash Games
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Posted: 14th Jun 2006 14:59
OK you got it, ill not post here for a bit, while I prepare my new game.
It'll be a ninja fighting on cable-car FPS, lol, Not really I'll look around the forums to see whats been done, then see what I can come with thats different.
Oh and consider the German dead

Visit http://www.natsam.co.uk to find out about my games.
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The admiral
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Posted: 15th Jun 2006 04:36
Looks like a good start could turn out to be quite a cool game.

The admiral
tiffer
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Posted: 16th Jun 2006 01:14
That soldier isnt very modern looking. He certainly isnt around the same period as that humvee. Or what looks like an f22 raptor or something

Cwatson
The admiral
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Posted: 16th Jun 2006 02:33
Thats because its a dark matter model so its probably just a place holder for now.

The admiral
Chris Franklin
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Posted: 17th Jun 2006 14:04
Looks nice I'd like to see this finished

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
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Red Ocktober
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Posted: 17th Jun 2006 20:20 Edited at: 17th Jun 2006 20:21
yeah... it looks like you're off to a good start with this... i will admit though, the soldiers looked like WWII German troops, and when i saw that F-15 model flying overhead... well,

just kidding... i know much of the elements are placeholders for final stuff, and that you are at the beginning of a wip, so those aren't really important things just yet...

the serious suggestion is that you lighten up or enhance the appearance of the soldiers and the vehicles so that they stand out from the terrain a bit... they seem a lil flat, and they fade into the background right now... maybe a directional light and upping the specular of those models will help...

good luck...

--Mike
Natflash Games
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Posted: 18th Jun 2006 14:32
Yeah they're place holders, and it was done literally in one day which is why i've spent quite a bit listening to you guys, and improving, such as the textures on the terrain is different so the leaves are not too big anymore as well as sand has been added for really low places, the terrain is also much bigger, the enimies now look like this [image attached] there is no longer any water (performance issue) and next i'll make the models stand out a little more.

Visit http://www.natsam.co.uk to find out about my games.
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Chris Franklin
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Posted: 18th Jun 2006 14:49
You could Make a cube in an app with 4 polys for the water and do it that way it looks a bit ergh not vey nice now imho the water gave it a nice feel

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
WHITEKNUCKLE IS BACK! Check the wip boards for more info
Natflash Games
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Posted: 19th Jun 2006 23:52 Edited at: 20th Jun 2006 17:31
OK the whole thing has changed now, the DBO terrain model is scrapped and i'm now using Advanced Terrain, for much better performance, so I can add water again the collision is working very well now, and I've almost got the gun working.
I'll be adding physics soon.
P.S I must thank Chris Franklin for all the help he gave me, I simply could not have done this without him.

Visit http://www.natsam.co.uk to find out about my games.
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Chris Franklin
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Posted: 20th Jun 2006 00:10 Edited at: 20th Jun 2006 00:10
Quote: "P.S I must thank Chris Franklin for all the help he gave me, I simply could not have done this without him."


Thanks Glad i could help

p.s if you want to get rid of those Black areas on the gun i'll show you how to do that tomorrow on msn

Stunt man 2 http://forum.thegamecreators.com/?m=forum_view&t=79827&b=8&p=0
WHITEKNUCKLE IS BACK! Check the wip boards for more info
The crazy
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Posted: 20th Jun 2006 00:10
The water looks nice

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Natflash Games
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Posted: 20th Jun 2006 13:06 Edited at: 20th Jun 2006 17:57
Thanks, sorted the black marks on the gun out now, I'll be postig a video for this soon.
Ill just edit this post and put a link in it

EDIT: Still working on a video but heres another screenie.

Visit http://www.natsam.co.uk to find out about my games.
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