Thanks Yellow, it's pretty darn cool as far as MMOG's go, it'l put the others to shame..
As far as the comp goes.. I can after tonights work say I will definately be done in time now thanks to the extension, bar a couple of things I don't have progs or answers for, talking of which..
Rich will the old DB V1 commands for coding your own object animation within DB be re-introduced some time or have they gone for ever, I ask as I liked using them and found them easier to use and implement than other progs, Oh how I miss them..

Maybe I'm missing some new commands or something real easy (quite possible) for them, but the ones I once used became redundent within DBP originally and obviously don't work in DBP. If my entry comes without player animation you'l know I havn't cracked a way to do coded animation in frames, Hm maybe I could make an animation program within DB V1 and utilise these commands then save the files to use in DBP, would that work? wouldn't beable to get that done in time fo rthe comp but it sounds viable for a project to do this year.. has anyone done this already?
1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name