Hi all,
some may remember me a while back posting the high poly version of the knight, well anyway, i had some trouble exporting the normal maps, i had alot of UV's overlaying others, so i thought id may aswell start with the texture, and then i'll build the high polyversion off of the texture
well anyway, i finished the texture for the low poly version, and i decided to go "detailed" on this one, the model took a few days and (partly due to exams) the texture took a few days aswell... i figured i'd excercise my painting skills, so everything on the texture, was hand painted in photoshop
well anyway, nuff said:
also, a nice little test stance i rendered:
making that stance, lead me to thinking that i can alter the biped extremelly easy by tweening that position for a nice standing still animation
which would look pretty darn cool
im quite proud of this, the result of no reference images, pure thought and spending ages, zooming in on the texture and adding the tiny details bit by bit for 3 days straight, lol
i'll sum this up, just thought some might want to see it, i will be using it in my game eventually, and i will also be making a horse for this guy
which brings me to asking you guys, if someone can provide anatomy details and/or reference pictures of any horses, i would be thankful
cheers, hope you like the model, i sure do
EDIT:
forgot to mention, it may not be obvious, but there is a fully textured face under that helmet, and after spending many hourse painting the face, it hardly gets shown, lol, well anyway. i spent alot of time on the face, and im very suprised to say,
my second attempt a face painting in Photoshop:
WAY better than my first! and im beggining to get the jist of it, what i once thought was tricky, is becoming common to me
-Jon
alterative, no images:
http://h1.ripway.com/Fletch06/solutions.htm