Quote: ""And DBC doesn't become slow when I load 150 images and display the 150 image. I can't say the same thing of DBP...""
When I wrote that I was thinking about loading 150 images, then displaying on the screen then image number 150 (it's clearer with 500 images like in the example).
Test this code in DBP and DBC :
` les fps illimités pour bien voir la différence
sync on
sync rate 0
` création du bitmap de test
create bitmap 1,1,1
` on crée 1000 images en commencant par 1000 to 1
for img=1 to 500
get image img,0,0,1,1
next img
` destruction du bitmap
delete bitmap 1
` start the loop
do
cls
` affichage d'une image sur tout l'écran
for ty=0 to 568 step 32
for tx=0 to 768 step 32
paste image 1,tx,ty `replace by this : paste image 500,tx,ty
next tx
next ty
` displays fps
ink rgb(255,255,255),0
text 0,0,str$(screen fps())
` rafraîchissement de l'écran
sync
` end of loop
loop
When you display the image number 1, no problem, high framerate, but with the image number 500, crash : the framerate is divided by 7.
Try this on DBC, the framerate is a bit lower, but it is the same if you use the image number 500.
RPG Engine and Odyssée : http://modsoftware.ifrance.com