Quote: "It belongs to someone else. I don't know who has the right to it."
I'm thinking Dark Basic Software owns the name, but I'm also thinking The Game Creators bought up Dark Basic Software.
Staying on topic, I wish to add another point to the DB Classic rack:
It's easier to learn. no 3D maths, almost all 3D maths you'd need can be solved by using new*angle() and new*value (* being x, y or z) It's also available to schools for free. I'm not sure how many schools actually use Dark Basic for teaching purposes, but a little show of DB Classic at my college, got a surprisingly good reaction. Even one program that was entirely text driven no no graphics or sounds whatsoever.
Now I'm going to list a few good features (In my opinion) of DB Pro, since I've quite a few things about Classic now:
fastsync command
DirectX 9 for graphics and sounds (sadly not for multiplayer)
Bone based animation
Project files (I must confess I do prefer working with a single exe file, but navigation can start to get difficult when you stick to a single file)
As things stand, we have three great langugages:
Dark Basic is becoming out of date. and If I've read this thread correctly, this thread has started up because it will not work on WIndows Vista in its current state.
Dark Basic Professional is a modern programming language, which carries many of Dark Basic's good qualities into the current generation of games development. However some of the features were removed EAX returns with an upgrade pack, it would be nice if static object support returned in a similar fashion for those who have problems with BSPs, or simply don't wish to use them.
And finally, the Dark SDK. There's no concern of this being ruled obsolete any time soon. it caters for the professional developer, rather than the hobbyist developer. It can be mixed with C++ for truly incredible results.