Quote: "Will this lightmapping plugin work on imported .x, .3ds & .dbo format objects?"
Yes, anything that can be an object in DBPro can be light mapped.
Quote: "You need to calculate the lights each time you load the level?"
No, you can save the object as a .dbo using the normal SAVE OBJECT command once it has been lightmapped. You can then load this in any other darkbasic application.
Quote: "Can you post the commands list, or at least a few basic ones?"
Here are a few of the commands:
LM ADD COLLISION OBJECT <Obj Num>
LM ADD TRANSPARENT COLLISION OBJECT <Obj Num>, <Type>
LM ADD LIGHT MAP OBJECT <Obj Num>
LM ADD POINT LIGHT <PosX>, <PosY>, <PosZ>, <Radius>, <Red>, <Green>, <Blue>
LM ADD DIRECTIONAL LIGHT <DirX>, <DirY>, <DirZ>, <Red>, <Green>, <Blue>
LM SET AMBIENT LIGHT <Red>, <Green>, <Blue>
LM BUILD LIGHT MAPS <Texture Size>, <Quality>, <Blur Radius>
return float = LM GET PERCENT( )
return string = LM GET STATUS( )