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DLL Talk / Advanced Terrain DLL- How do I change it after creation?

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 17th Jun 2006 00:52
OK,

How do I change a Terrain's Heightmap, scale, texture and other things after it is created with the "Build Terrain" command? I tried deleting the object, but it said that the Terrain already existed and could not be overwritten when I tried to Re-make it.

Could you help me out here?

I doubt you can draw me/60 by hand, so you REALLY can't draw ME/1, can you?
Trinita
21
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Joined: 29th Sep 2003
Location: Italy
Posted: 17th Jun 2006 12:23
A terrain is considered by DBPro as an object.
So you can use some of the 3d commands to change scale and texture (scale object and texture object). You can not change the Heightmap, you must first destroy the terrain created using the Destroy Terrain command (new in U6.0) and then create a new one.

"An eye for an eye will only make the whole world blind."
Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 18th Jun 2006 00:04 Edited at: 18th Jun 2006 00:09
Thanks a bunch! I'll see if this command works (it should I have V.6.1 of DBPro) But one thing... the command "Destroy Terrain" as well as the "Update Terrain" command are not visible in the Help File for the Advanced Terrain DLL. Are they posted elsewhere on this site? Is there a way to find out about these "Hidden" commands?

EDIT: Wait... I may just have the standard pack i'm not sure...

I doubt you can draw me/60 by hand, so you REALLY can't draw ME/1, can you?
Trinita
21
Years of Service
User Offline
Joined: 29th Sep 2003
Location: Italy
Posted: 18th Jun 2006 17:54
I don't believe TGC has already prepared the help files, but you can find some interesting info on all commands at:
http://dbp.tgchelp.com/index.php?nav=dbhelp

"An eye for an eye will only make the whole world blind."

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