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FPSC Classic Models and Media / What is wrong with this gun?

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Blackburn
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Posted: 17th Jun 2006 04:46
What the topic says (pic attached) and how do you fix this?!?!?

Current Games in Progress:
Modern Combat 2007

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Zaibatsu
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Posted: 17th Jun 2006 05:00 Edited at: 17th Jun 2006 08:11
first you'll need a welding torch, some scrap metal, maybe some duct-tape, a little glue, and some magic.

but seriously i have no idea what the [mod edit] you did to that poor thing

Mod note: Please don't swear.

In all likelyhood, people dream of cheese twice in a life time!
Jiffy
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Posted: 17th Jun 2006 05:54
Check the texture. It looks like the Alpha channel has been tampered with or applied incorrectly, so that it makes part of the texture "invisible", and hence--well, invisible.

Open the texture up in something that reads channels (like Photoshop), and check to see if there's a lot of black on the Alpha. Chances are you don't even need the channel, so you may just go ahead and delete that channel altogether (making sure you make a copy of it for backup purposes first).


Evil has a new name. Demo out now!
uman
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Posted: 17th Jun 2006 06:02
If its not the texture as Jiffy suggested it may be the normals in those missing areas need inverting - if you dont know what normals are try looking in the help files for your modeller whatever that might be.

If it looks OK an external model viewer such as Deep Exploration then its probably not the normals and Jiffy may well be correct so try his suggestion first - its much easier to fix.





"I am and forever will be your friend"
Blackburn
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Posted: 17th Jun 2006 06:15
what the heck is an Alpha channel(sry 4 the noobish question)

Current Games in Progress:
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Blackburn
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Posted: 17th Jun 2006 06:25 Edited at: 17th Jun 2006 06:29
ok so i tried it again and somehow magicly by moving it ever so slightly in MS3d it fixed the problem but now...... i add animation to the gun and when i fire it up in FPSC this is what i get (see attached image)i changed the code in the gun spec but can someone please take a look at it to make sure its right here are the frames

Select 1-10
Idle 11-39
Move 40-54
Start Fire 55-57
Automatic Fire 58-65
End Fire 66-71
Reload 71-99
Cock 101-115
Put Away 117-125

Current Games in Progress:
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Blackburn
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Posted: 17th Jun 2006 06:26
and here is the gun spec



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Jiffy
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Posted: 17th Jun 2006 06:27 Edited at: 17th Jun 2006 06:29
An Alpha channel is a part of a texture (or any image) that shows up as invisible (basically--if a part of the alpha channel is pure black, it is totally invisible).

Do you have a program like Photoshop? If not, I think that "GIMP" (do a Google search) can edit channels. Basically, look for a tab that says channels and see if the texture has an "Alpha". If it does, delete it.

EDIT: Hm--well, I'm not an expert on modelling, so as far as the animations go, you'll need to wait until another person replies.


Evil has a new name. Demo out now!
Blackburn
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Posted: 17th Jun 2006 06:30
ok thanks can u check my spec?

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Jiffy
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Posted: 17th Jun 2006 07:00
Hm...

I don't know much about the GunSpec, but I seem to remember someone telling me that the texture in the "textured" field cannot be any type of map (aka "_D2"). Is there another texture without that that you could try?

Again, just a guess--I've never edited the gunspec myself.


Evil has a new name. Demo out now!
Avenging Eagle
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Posted: 17th Jun 2006 10:12
The reason this happens is because all faces on your model need to face outwards. I anim8or, faces facing out are yellow and ones facing in blue. FPSC only textures the front of faces (yellow).

Try to make all the faces face outwards using Flip normals, and some equivilant tool.

AE

Blackburn
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Posted: 17th Jun 2006 19:20
i already said i fixed the texture problem with Jiffys ideas now i cant seem to fix the stupid animation

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Butter fingers
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Posted: 18th Jun 2006 13:55
Hey dude, I cant view your second screenie, but I did spot this:

End Fire 66-71
Reload 71-99

End fire finishes with the same frame that reload start with. This can sometimes screw up the animation and make it play the reload animation as you finish shooting.

Not always a problem, but it could cause an issue.

"Guns for show, knives for a pro."
Jon Fletcher
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Posted: 18th Jun 2006 15:58
i think thats where the object intersects with the cameras field of view, hence the reason the "cut-out" is a little bit out from the camera, this happens all the time, just adjust the placement of the gun, so nothing intersects...

i may be wrong, this is just from past experience programming camera views...

-Jon


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Blackburn
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Posted: 18th Jun 2006 21:30
i did what Jon said but now the animation wont even play here a screenie of the new placement

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Zaibatsu
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Posted: 18th Jun 2006 22:45 Edited at: 18th Jun 2006 22:49
Quote: "but seriously i have no idea what the [mod edit] you did to that poor thing

Mod note: Please don't swear"


that wasn't swearing! When i was in my school, my teachers screamed theat word at me. my dad used to scream that out publically. I say it in public and no one cares. I don't know what you find offensive in the UK, but i could have said alot worse.

EDIT: plus I've seen alot of others on this forum say that, and they didn't get in trouble. Why am I always the primary target? why do people always run away from me in fear? Why did I buy that pair of shiny pants that make Joe wanna puke? Why do Joe, Hank, Will, Bradley, and Clayton all find shiny pants offensive? Why is my Half sister Brandy the only one that likes shiny pants? whay are you still reading this?

EDIT2:
sorry if I've offended anyone in my mindless rambling, or in my choice of words

Disturbing 13
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Posted: 18th Jun 2006 22:48 Edited at: 18th Jun 2006 22:49
@ Zaibatsu- It's not just UK. Some places n the US it's probbably not acceptable. If it could be offensive , just don't post it. It belittles your intellect by useing profanity anyway. Sorry to go off topic..

Blackburn
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Posted: 19th Jun 2006 00:32
its ok i think i have dave from Reality Forgotten Working on this ill let yall know the final result.

Current Games in Progress:
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Jon Fletcher
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Posted: 19th Jun 2006 00:54
Quote: "i did what Jon said but now the animation wont even play here a screenie of the new placement"


well, cant help you there, atleast i solved your first problem

-Jon


Vol.2 coming this summer

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