Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Compiling freezes!

Author
Message
HansC
18
Years of Service
User Offline
Joined: 17th Jun 2006
Location:
Posted: 17th Jun 2006 11:11
Everytime I want to make an .exe it freezes at the creation of the lightmaps. I'm using just 4 'lightboles' in my map. My pc is an AMD64/1500MB ram.
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 17th Jun 2006 15:39
Hans, it does not freeze, it just takes a very long time. If you do not like the wait, leave it compiling over night.

I have had some very long compiles my self, you just have to wait.


Me Self
18
Years of Service
User Offline
Joined: 7th Mar 2006
Location:
Posted: 17th Jun 2006 17:18
Mine takes about 20mins or 30mins maximuim
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 17th Jun 2006 17:29
If you sit at your computer while it builds the game, the time will go very slowly, so just go away and watch tv, or like I said, compile it over night.


Stamina
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 17th Jun 2006 21:58
Why not reduce the lightmapping. I keep mine on quick lightmaps and high textures. It takes about 20 minutes for my Hell's Sanctuary level, and the results are just as good without the wait.

Login to post a reply

Server time is: 2024-10-07 21:24:22
Your offset time is: 2024-10-07 21:24:22