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FPSC Classic Product Chat / Entity placement question

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Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 17th Jun 2006 22:22 Edited at: 17th Jun 2006 22:25
Ok if you press 'b' It seems to center the entity in themiddle of the square. What do you press to get it to snap to a wall, like say you were placeing a wall lamp and didn't want to do guesswork. Im not looking to place a lamp, but a wall type entity where a wall should be. The answer to this question will result in a semi decent reward for the community in models and media.

Evil Star
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 17th Jun 2006 22:45 Edited at: 17th Jun 2006 22:46
position the entity near to a wall and press ENTER, hope this helps
sorry for post below mine


Evil Star
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Posted: 17th Jun 2006 22:46 Edited at: 17th Jun 2006 22:47
sorry for the double post


Disturbing 13
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Posted: 17th Jun 2006 22:55 Edited at: 17th Jun 2006 22:56
No accually that's for stacking. Here is what I'm trying to do. I made a wall out of multiple pieces, 9 in fact. Nad Im hoping to create a wall that when an explosion occurs will blow the dynamic pieces away, making a breakable wall. I'm haveing doubts it will work though

The thing is all the entities have to be placed exactly in the same spot.

SpyDaniel
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Posted: 17th Jun 2006 23:10 Edited at: 17th Jun 2006 23:11
I would model the fake wall, animate it and then set up the fpe to have the animation frames, then make a fpi file for activating the animation when you blow some thing up. You would add the script to say, a box, destroy it and the entity will play. But give the box the same name as the fake wall for the if used name.


Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 17th Jun 2006 23:17
Thanks higgins, I was thinking of doing the box destroy type of animation but was hopeing to do a wall that accually used physics to tell where the pieces went, But i think the pysics may work against me. Kinda like building a wall with bricks like you and I discussed, but with jagged pieces instead.

SpyDaniel
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Posted: 17th Jun 2006 23:20
I could model you an accurate exploding wall which would look like the physics engine, if you want?


Disturbing 13
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Location: Murder Capital of the World
Posted: 17th Jun 2006 23:24
well its already done, I just have to animate it. i was hopeing for chuncks to pick up, and I may accually be able to do it with the box destroyed kind of wall after all. But thanks for the offer anyway.

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