Quote: "also, Rich said that they were building this system for dbpro, with FPSC in mind, but no promises"
we're just the pawns in these forums, just another community spawned off a small product released by TGC, i doubt much progress will be made with FPSC, or any other of the software for that matter, besides DBPro, even the smallest of bugs in FPSC (such as that little bug in the global script editing menu) hasnt even been attempted to be fixed, so i dont see them making very much progress for our benefit...
although i could be very wrong, for that matter, prove me wrong TGC
Quote: "full lightmapping is a pain in the neck and it can take HOURS to build a game"
i dont even understand why it should take that long, ive seen many programs calculate lightmaps in small times, take 3DWS, UnrealEd, Quark and more for example, i realise that yeh, these programs are built on different compatibilities, written in different languages, but DBPro should have the power to sustain these quick calculations, after all claiming it to be "the most advanced games development package built around BASIC"
which leads me to the point where its obviously capable of performing raytraces from the dynamic shadows, giving it little excuse to be so slow calculating stativ lightmap positions...
though there is probably much i dont know about the program, my logic could be mistaken, but i know for sure there is something very buggy going through the lightmapping calculation scripts
-Jon
Vol.2 coming this summer