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FPSC Classic Product Chat / FPSC graphics,reduced when compiled?

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Silvester
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Posted: 20th Jun 2006 21:43
ive bein importing a FPSC level in DBP and i came to a HUGE surprise!

in DBP the maps look 10 times better!

all weird shadows are gone and replaced by beatifull shadows and everything REALY link together!

so i ask myself,

Are the graphics in FPSC reduced by quality when playing?

Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...

Join the dark side and be a legend...
Maeko
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Posted: 20th Jun 2006 22:20
I should buy DBPro...

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Silvester
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Posted: 20th Jun 2006 22:22
Shall i post what i mean?

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Silvester
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Posted: 20th Jun 2006 22:46 Edited at: 20th Jun 2006 22:46
Here,

does FPSC look like this even on highest quality?

(Dont mind the sphere,i needed it for the camera and movement)

looks better when playing.but with everything (i just incuded all textures) its 300+MB..

Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...

Join the dark side and be a legend...

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Disturbing 13
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Posted: 20th Jun 2006 23:51
could you toss up an FPSC pic for comparison of the shame shot?

xplosys
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Posted: 21st Jun 2006 00:29
Or perhaps a shot where we could see more?

Crazy Grandpa
Les Horribres
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Posted: 21st Jun 2006 04:22
It looks the same...

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MR useless
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Posted: 21st Jun 2006 04:28
sorry to say but this is kind of a waste of a thread, i think it dosent mater what looks beter, becuse we already know that dbpro is beter already.





(please visit my site)

visit FLASH AFECT
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Les Horribres
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Posted: 21st Jun 2006 04:32
uhh... FPSC is dbp.

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Silvester
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Posted: 21st Jun 2006 07:21
i know.

but for some reason FPSC textures and model are squary,even in full quality mode.

thats what i think what sucks.

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Me Self
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Posted: 21st Jun 2006 08:02
It just looks wattery .
Silvester
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Posted: 21st Jun 2006 08:15
and what exactly do you mean with:

Quote: "It just looks wattery . "


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...

Join the dark side and be a legend...
Me Self
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Posted: 21st Jun 2006 08:28 Edited at: 21st Jun 2006 08:28
Hehe , i mean the lights in the picture , but it dosent realy look any difference , the light(shawdow effect) is mest up too .
Silvester
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Posted: 21st Jun 2006 08:32
i know...

i placed the lights to close to the wall in FPSC.

but too be honest,if you play it in DBP you know its better.

Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...

Join the dark side and be a legend...
Lucifer
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Posted: 21st Jun 2006 14:02
Quote: "sorry to say but this is kind of a waste of a thread"


Is EVERYTHING a waste of space in your eyes? isnt this an FPSCREATOR forum where we should discuss things about fpsc? now when this guy comes up with something interesting to say (finally) you have to say it is a waste of space, what isnt a waste of space in your eyes?

Just google pallmanni and get the history of me!

http://whatishl.ytmnd.com/ so friggin funny!
SpyDaniel
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Posted: 21st Jun 2006 14:12
It is kind of a waste of space, because all he has done is show what a level is like in dbp, which is what fpsc uses to render the game. The screen shot looked like a fpsc level, thats all, it wasnt any better.

Pallmanni, you have started to get a bad attitude, though it isnt my business to be talking about.


Silvester
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Posted: 21st Jun 2006 14:27
Quote: "It is kind of a waste of space, because all he has done is show what a level is like in dbp, which is what fpsc uses to render the game. The screen shot looked like a fpsc level, thats all, it wasnt any better.

Pallmanni, you have started to get a bad attitude, though it isnt my business to be talking about"


in DBP it looks better.and loads within 5 seconds(No enemy's placed but entities are there)

Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...

Join the dark side and be a legend...
Lucifer
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Posted: 21st Jun 2006 14:30 Edited at: 22nd Jun 2006 00:38
i know that, it is because of fredp... He noobslapped me, not for bad language, not for acting like an [mod edit], no, he slapped me for translating, and hooow many times has that been done, has he slapped any other users? no... so i ask fred, why did you slap me? as my translating post included no bad language and did not break the rules... you might think i was abusing a new member, i even sent him an e-mail asking why? and no response, and if he thinks that if he can act like an [mod edit], ill act like an [mod edit]...

Just google pallmanni and get the history of me!

http://whatishl.ytmnd.com/ so friggin funny!
SpyDaniel
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Posted: 21st Jun 2006 14:35
Pallmanni, I am sure othershave ben slapped harder. But its a forum, not real life, you shouldnt be getting angery over this.


Lon
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Posted: 22nd Jun 2006 00:10 Edited at: 22nd Jun 2006 00:12
I'm kinda interested in what your talking about. Could you prepare a better lighted shot in FPSC and then the same exported level screenshot in DBP? What version of DBP are you using? FPSC was compiled with an older version. If your running the latest upgrade of DPB and these things you mention are actually fact, it might be some insight into how the upgraded FPSC will perform graphically. One thing that has always irked me about FPSC is that static objects don't render smoothly, they look faceted.

Lon

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FredP
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Posted: 22nd Jun 2006 00:36 Edited at: 22nd Jun 2006 00:38
Since when am I responsible for your behavior?I told you before you weren't translating...you were making fun of a newcomer.
You got noob slapped and life went on.
Since apparently you learned nothing from that maybe a couple of days off will cool you down.
In the real world you are responsible for your own actions.

uman
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Posted: 22nd Jun 2006 00:50 Edited at: 22nd Jun 2006 00:55
Will forum users please refrain from debating the Mods decision making process which will achieve nothing but seeing possibly otherwise helpful threads and possibly the offending posters rendered ineffective.

Sorry Fred you beat me to the post again.

Anyway the Mods are not going to debate their actions here in public either at least I'm not.

Suffice to say that if this debating of the Mods management of the forums by some members continues then they can expect to see further more targeted action being taken to stop it.

"I am and forever will be your friend"
Me Self
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Posted: 22nd Jun 2006 00:56
Slaps Uman , And Slaps Him Alittle More , anyways it dosent matter what the graphics are , it matters on how good you can make it .
Tom0001
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Posted: 22nd Jun 2006 20:44
This is actually a rather interesting topic to be discussed. I do not think it is a waste of space as it is admirably comparing what each engine made by TGC can do to help evaluate them, which, in my opinion, is a fun debate to be had, but there are those that just have to ruin it like MR Useless. Instead of whinging, why don't you guys just put foward your opinion on the actual subject?!

Tom

Silvester
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Posted: 22nd Jun 2006 20:52
Quote: "I'm kinda interested in what your talking about. Could you prepare a better lighted shot in FPSC and then the same exported level screenshot in DBP? What version of DBP are you using? FPSC was compiled with an older version. If your running the latest upgrade of DPB and these things you mention are actually fact, it might be some insight into how the upgraded FPSC will perform graphically. One thing that has always irked me about FPSC is that static objects don't render smoothly, they look faceted."


Will do your idea,
And no im not running newest Version.i dontlike those.thay might have bugsas soon as V6.5 is there ill upgrade to 6.

Quote: "anyways it dosent matter what the graphics are , it matters on how good you can make it . "


True,
but i'd like to see DBP graphics in FPSC.



Quote: "This is actually a rather interesting topic to be discussed. I do not think it is a waste of space as it is admirably comparing what each engine made by TGC can do to help evaluate them, which, in my opinion, is a fun debate to be had, but there are those that just have to ruin it like MR Useless. Instead of whinging, why don't you guys just put foward your opinion on the actual subject?!
"


Thnks for your support Tom.


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
Tom0001
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Posted: 23rd Jun 2006 01:38
You are welcome. I think it is good how we can all have a friendly debate over it, but still annoying how there is just one who has to ruin it, saying that the thread is a waste of space, when they themselves have been known to have a tendency to have wasted a lot of space in the Scripts forum, asking for things which, mostly, have nothing to do with scripting whatsoever.

Tom

BULLSHOCK 2
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Posted: 23rd Jun 2006 11:21
check out a FPSC level mapped with the new light mapping expansion:




http://www.seqoiagames.com/seqoiacorp/
FredP
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Posted: 23rd Jun 2006 11:36
Nice pic.
What new light mapping expansion?And what kind of draw does it have on the pc like framerate,time to build lightmaps,memory,etc.
That is some kickin' lighting.

KeithC
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Posted: 23rd Jun 2006 16:38
Could you compile an entire FPSC level in DB, and if so what would the difference in file size be?

-Keith


Silvester
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Posted: 23rd Jun 2006 20:25
Filesize?

maybe tommorow.

cause i gotta change some filenames before thats done in the .DBO file.

Anyway,nice pic Keith.But its with an expension pack.not normal FPSC.


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
KeithC
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Posted: 23rd Jun 2006 21:18
What pic? You mean Bullshock's pic?


Silvester
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Posted: 23rd Jun 2006 22:42
Yes.

Sorry.

But TGC forums are messy here....it forgets lines and placed your name on bullshocks name i think...(Stupid forums...)


Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...
BULLSHOCK 2
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Posted: 23rd Jun 2006 23:34
@fredp

from what i understand, those are static lightmaps.

check out the lightmapping thread on the dbpro forums.

also, Rich said that they were building this system for dbpro, with FPSC in mind, but no promises, so dont go telling him i said that he said blablabla.

but it does look awesome, doesnt it?


http://www.seqoiagames.com/seqoiacorp/
Silvester
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Posted: 23rd Jun 2006 23:39
it sure does!


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Bloodeath 6 6 6
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Posted: 23rd Jun 2006 23:41
wait...so when you put a fpsc level into DBP it looks alot better... hmm... so basicially since you found this out...alot more copies of dbp are gonna be sold lol...well i know one things for sure...im getting dbp...well...when i can afford it lol

http://ninjasoftforum.proboards107.com
Silvester
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Posted: 23rd Jun 2006 23:52
DBP isnt only graphical better.

but i wont promote it


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Bloodeath 6 6 6
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Posted: 23rd Jun 2006 23:58
Yea but graphics are really the high crave for games now...since most gamers are around 13-21 graphics matter alot

http://ninjasoftforum.proboards107.com
FredP
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Posted: 24th Jun 2006 00:08 Edited at: 24th Jun 2006 00:27
Wow!Static lighting!That's amazing.

Edit:I just checked this out.according to the thread the process is done when building the game so there will be no drop in fps.
This is gonna be sweet.

BULLSHOCK 2
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Posted: 24th Jun 2006 00:34
when this comes out, im going to make a lightmapper application with it.

you will be able to load you FPSC level into my program, place your lights, calculate lightmapping, then save you level.


and it will look that good in FPSC!


http://www.seqoiagames.com/seqoiacorp/
FredP
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Posted: 24th Jun 2006 00:41
That will be cool.I can do okay with soft lightmapping and have gotten excellent resutls with full lightmapping but full lightmapping is a pain in the neck and it can take HOURS to build a game.
I hope all of this neat stuff the DBPers come up with does trickle down to FPSC eventually.

Les Horribres
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Posted: 24th Jun 2006 03:43
Uhh... you have to be kidding me... file size different? The exe mabey, absence of scripts... but it won't change that much.

Bullshox... nice... real nice *grabs hammer* now... hand it over *mugs BS*

Really like the yellow lighting too... white lighting makes rooms look bad (why don't people understand that?)

Quote: "I hope all of this neat stuff the DBPers come up with does trickle down to FPSC eventually."

With money, it will come. (means it will be a PAID upgrade)

Your Mod was deleted by the Government.
One can only know so much, only comprehend the world to a point. After that we exist as impressionable beings. Doing nothing, being nothing, forever nothing.
KeithC
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Posted: 24th Jun 2006 04:20
I'm talking about the insanely large file size of a single level that FPSC produces, Merranvo. If not then how would someone go about making an FPSC with DB itself without burning a game onto DVD each time a copy needs to be shipped?

-Keith


Les Horribres
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Posted: 24th Jun 2006 04:38
The future is DVD... it also is more professional.

But the majority of what you are talking about is media... stay with .x and it will be smaller. DDS also is bigger....

Now level files are typically maxed as 7MB so I KNOW you mean media.

Your Mod was deleted by the Government.
One can only know so much, only comprehend the world to a point. After that we exist as impressionable beings. Doing nothing, being nothing, forever nothing.
KeithC
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Posted: 24th Jun 2006 04:48
I'm comparing it to the file size and ratio of content in a game such as Half Life, to what would be the equivilant amount of content in an FPSC game.

-Keith


Jon Fletcher
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Posted: 24th Jun 2006 05:07 Edited at: 24th Jun 2006 05:10
Quote: "also, Rich said that they were building this system for dbpro, with FPSC in mind, but no promises"


we're just the pawns in these forums, just another community spawned off a small product released by TGC, i doubt much progress will be made with FPSC, or any other of the software for that matter, besides DBPro, even the smallest of bugs in FPSC (such as that little bug in the global script editing menu) hasnt even been attempted to be fixed, so i dont see them making very much progress for our benefit...

although i could be very wrong, for that matter, prove me wrong TGC

Quote: "full lightmapping is a pain in the neck and it can take HOURS to build a game"


i dont even understand why it should take that long, ive seen many programs calculate lightmaps in small times, take 3DWS, UnrealEd, Quark and more for example, i realise that yeh, these programs are built on different compatibilities, written in different languages, but DBPro should have the power to sustain these quick calculations, after all claiming it to be "the most advanced games development package built around BASIC"

which leads me to the point where its obviously capable of performing raytraces from the dynamic shadows, giving it little excuse to be so slow calculating stativ lightmap positions...

though there is probably much i dont know about the program, my logic could be mistaken, but i know for sure there is something very buggy going through the lightmapping calculation scripts

-Jon


Vol.2 coming this summer

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