Limbs would do it...lets see if I can give you some example code...excuse me if this doesnt work I don't have DBP on this computer.
Quote: "
cls
sync on
sync rate 60
`Car body`
Make object box 1, 10.0, 10.0, 30.0
`Wheels`
Make object sphere 2, 5.0
Make mesh from object 1,2
delete object 2
Add Limb 1,1,1
offset limb 1,1, 5.0, -4.0, 15.0
Add Limb 1,2,1
offset limb 1,2, -5.0, -4.0, 15.0
Add Limb 1,3,1
offset limb 1,3, 5.0, -4.0, -15.0
Add Limb 1,4,1
offset limb 1,4, -5.0, -4.0, -15.0
`Position Camera`
position camera 0.0 , 20.0, 40.0
point camera 0.0, 0.0, 0.0
` Lets show it off now`
Do
yrotate object 1, (object angle y(1)+0.1)
zrotate object 1, (object angle y(1)+0.2)
Sync
Loop
end
"
Well I hope that helps (and works for that matter...I will check later when on a computer with DBP)
What should happen is a box (our car shell) should be made with 4 spheres (the wheels), one in each corner.
The "car" should then sit on the screen and spin.
I expect there is some horrificaly obvious mistake in there somewhere thatll embarass me later but until then I'll hope its fine.
If it works and ye need any more help, just say or drop me a line.
[EDIT]
Well look at that!..it works.
So yeah you can see how the "wheels" stay in the same position compared to the "car body".
M.I.A is pending