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Work in Progress / Ballz-y Game

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OSX Using Happy Dude
21
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Posted: 22nd Jun 2006 00:06 Edited at: 22nd Jun 2006 11:18
This could be deemed a successor to my AtomZ game, but is loosely based on a RiscPC game (called Spots - which I finally managed to play a couple of days ago).

The idea is to either wipe out your opponents or have the highest number of Ballz on the board - you do this by clicking on your coloured sphere, and selecting one of the highlighted tiles. A new ball is then placed at your selected location.

If an enemy sphere is nearby, then it will be changed to your colour.

At the moment its fixed for 4 players - and isn't complete of course.

I will also be doing computer AI this time too.



This uses my Mappy plug-in, and you'll be playing over a given number of levels - only 1 is currently availiable though.

MFC80 is also needed as well as the very latest DirectX 9.0

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.

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lower logic
18
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Posted: 22nd Jun 2006 00:27
The game looks very good from the screen shot. I downloaded and extracted the rar, and tried to run the exe, but it gave the generic "Ballz.exe has encountered a problem and needs to close."

I have DX9.0c, MS Windows XP Pro, and an Nvidia Gefore 6600 LE. All other recent exes have ran fine. If there's anything else I can give you to help you figure out the problem, just tell me. Looks like a really nice game and hope to be playing it soon .
The crazy
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Posted: 22nd Jun 2006 00:42
VERY nice Flappy. Keep it up.

Hawkeye
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Location: SC, USA
Posted: 22nd Jun 2006 03:09
Now that's what I call a high desktop res


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
OSX Using Happy Dude
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Posted: 22nd Jun 2006 10:04 Edited at: 22nd Jun 2006 11:24
Quote: "gave the generic "Ballz.exe has encountered a problem and needs to close.""

Are you sure you have got the very latest version DirectX (the April/May version) ? In addition, you may need MFC80 installed - forgot about that.

Quote: "Now that's what I call a high desktop res"

The actual screen resolution was 1024x768x32 Although it comes out bigger in Paint...

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
lower logic
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Posted: 22nd Jun 2006 21:34 Edited at: 22nd Jun 2006 21:36
Good work, very smooth and easy to learn. I look forward to playing against some AI players.

Right now, if a player has two or more pieces, and clicks a piece, but then decides he wants to play from another one of his pieces, he must click to "close" the first piece and then open the squares the second piece can play to. I'd change it to, if he clicks on one of his peices, it closes all current squares and opens the ones around the piece just clicked. Just a suggestion.

Overall it's a good start and I think it will be a really good game once an AI is added.
OSX Using Happy Dude
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Posted: 22nd Jun 2006 23:52 Edited at: 23rd Jun 2006 00:15
That change as now been implemented.

Here's an update - more levels (at the moment its hard coded to 3 rounds), and computer speed independent movement (using IanM's plug-in).

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.

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TDP Enterprises
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Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 23rd Jun 2006 01:02
ok, so far most of the WIPs ive check today dont have screenies and only downloads....this is gettin kinda annoying...

But anywho, back on topic, very nice work.

Snow Wars is making its return, check out the Game Design Theory board for more info...
OSX Using Happy Dude
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Posted: 23rd Jun 2006 11:27
Glad you like it.

The next thing to do will be the AI

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
OSX Using Happy Dude
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Posted: 23rd Jun 2006 23:49
Okay - here's the updated version with AI.

Its designed to be tough, although at the start it will put down ballz at random positions. After this grace period is over it will actively look for spaces where the number of opponents is the greatest.

Later on I might have different levels of AI.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.

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OSX Using Happy Dude
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Posted: 24th Jun 2006 01:10 Edited at: 24th Jun 2006 01:11
Updated as there was a slight problem with the AI (due to the fact that 2 local variables shouldn't have been defined)

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.

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FoxBlitzz
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Posted: 24th Jun 2006 01:59 Edited at: 24th Jun 2006 02:00
Quote: "The actual screen resolution was 1024x768x32 Although it comes out bigger in Paint..."


Ugh, yet another person who doesn't know what "real" full-screen is. Your resolution was 1280x800 the whole time, DBPro just scaled the image to fit the resolution rather than changing it.

Sorry. D:

AMD Athlon 64 X2 4200+
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OSX Using Happy Dude
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Posted: 24th Jun 2006 02:18
Good point - give that person a penguin.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
FoxBlitzz
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Posted: 24th Jun 2006 03:20 Edited at: 24th Jun 2006 03:23
Yay, penguin!

Hmm, it's kind of disorienting. You have the Player 1 score HUD in the top-left, yet Player 1's starting corner is in the bottom-left? Why's that?

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
OSX Using Happy Dude
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Posted: 24th Jun 2006 09:15
Because thats how I wanted it.

Player positions can change around, but the status display is always in the same place, so people know where to look.

The background shows the players colour, so they should have no trouble finding their ballz.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
OSX Using Happy Dude
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Posted: 24th Jun 2006 15:56
Time for another update - I've reorganised some code, so that most of the important functions aren't depentant on the number of players - instead a type for each player is used.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.

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OSX Using Happy Dude
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Posted: 24th Jun 2006 20:06 Edited at: 24th Jun 2006 22:44
Another update - now got most of the title up & running.

The instructions is interesting - it works fine. However, in Firefox, if a new page is put in a tab, it seems that execute file thinks the program has closed...

Title :



Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.

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OSX Using Happy Dude
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Posted: 26th Jun 2006 20:02
Another day, and another post - I've now started on the game options

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.

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Xo TwOfAcE oX
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Posted: 28th Jun 2006 03:45
cool game...

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