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Code Snippets / [DBP] Discrete Handwriting (Gesture) Recognition

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Jess T
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Posted: 23rd Jun 2006 18:18 Edited at: 23rd Jun 2006 18:23
Hello

First up, What is Gesture Recognition?

Well, basically, it is a method whereby the computer can match one continuous user-inputed stroke with a pre-defined stroke and rate it on its accuracy (-1 to 1).

At any rate, here's everything:
Download (614kb)
Includes;
Source
Project File
Executable (for non-DBPers)
Sample Gestures Save file (yes, you can make your own)

And for those that don't want to download, here are the functions straight out of the box (non-compilable);




Basically, follow the isntructions in the app.
When viewing stored gestures, the bigger red square/circle is the starting point for drawing (if you do it backwards, it wont be recognized!).

It's not fool-proof, so if you have two gestures that are similar, it'll pick the best match (maybe not what you wanted, but mathmatically, its choice is correct).

There are accuracy settings available also.
pointsPerStroke - is how smooth the gesture has to be - Lower the value for better recognition, raising it will force the user to be more accurate.
scaleSize - because this is a prototype, and the final is intended for a system that has no FPU (can't handle Float's very well), I made it so that it stored the final gesture as a series of integers. The higher this value, the more accurate the final stored gesture is (not that it matters, since by putting it up to, say, 1000, you would only be gaining about 1px more of accuracy!)

The original is taken from an article by Oleg Dopertchouk - Recognition of Handwritten Gestures.


Enjoy!

Jess.

Team EOD :: All-Round Nice Guy
Want Better dbHelp Files?
http://jt0.org

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BealziBob
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Posted: 24th Jun 2006 13:34 Edited at: 24th Jun 2006 13:58
Very clever indeed Jess, Arx Fatalis clones ahoy


Just a casual observer.
Baggers
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Posted: 24th Jun 2006 14:31
Wow, great work, this is some code I'm going to have to study!

M.I.A is pending
Math89
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Posted: 24th Jun 2006 15:09
Truely amazing .
Jess T
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Posted: 24th Jun 2006 17:01
Thanks guys, but I only ported the code over to DBP from the C++ base-code in the Article I linked to.

At any rate, it is definatly fun to see it pick up complex (and simple) gestures and know just exactly what you're doing

Again, have fun with it!

Team EOD :: All-Round Nice Guy
Want Better dbHelp Files?
http://jt0.org
David T
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Posted: 25th Jun 2006 13:40
Ooh, very clever and useful! I've been working with a similar gestures feature in my new third person shooter. Well done!

Phaelax
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Posted: 26th Jun 2006 01:11
array error if you try to save without anything drawn.

"Using Unix is the computing equivalent of listening only to music by David Cassidy" - Rob Pike
Jess T
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Posted: 26th Jun 2006 11:18
David,
Nice, it'll be good to see more usage of this style of system in games - It's much better than the standard Click the Menu approach!

Phaelax,
Oh well, don't try to save when there's nothing drawn
It's by no means a full application, just a demonstration on what can be done.
The only reason saving/loading is in is so that I could show off some pre-defined gestures to get you started.

Team EOD :: All-Round Nice Guy
Want Better dbHelp Files?
http://jt0.org
NeX the Fairly Fast Ferret
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Posted: 7th Jul 2006 19:28
There is a bit of an error, it can't see the difference between a capital D and a capital B.

<OMG></OMG>
NeX, you cant be serious - CattleRustler.
Jess T
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Posted: 8th Jul 2006 15:49
Add the two characters to a save file, and post it up, and I'll have a look.

But like I said, it will be calculating it purely mathematically, so whatever you're drawing, it will be the mathematically closest.

If you can, try to make them different... For example, make the loops of the B quite obvious, whilst making the D a simple semi-circle.
Or, do an down-up-semicircle stroke for the D, and an up-curves stroke for the B.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Lukas W
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Posted: 12th Jul 2006 12:23
this is very awesome, good job!

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