This is going to be a bit longwinded, but please bear with me...
I love videogames of all types. Eventually that love bore a fruit named curiosity. I started by programming my graphing calculator during classes to play little games. Then I decided I'd try my hand at a real programming language: C++. Needless to say it didn't go so well since I never really felt like I was making progress. I had heard about RPGMaker and tried that. Easy enough to create games, but not nearly enough flexibility. Then I tried Gamemaker.
What a wonderful tool it was, it made it simple enough to create any type of game and yet flexible enough to have control over the minutest detail. Only problem was that it was 2D only. This brings us to DarkBasic and it's companions. This software looks interesting enough with an easy to understand interface and decent functions.
So here's my point: I want to be able to program 3D games and applications. I have no real knowledge of programming outside of Java scripting and TI-86 (I assume is a form of basic) programming. I understand the necessary mathematic functions needed to program to some extent. What I'm looking for is software that at first allows me to drag and click to make a game and yet has all the advanced functions I may need so as I go along and learn more, I'm not reduced to working only within a predesigned template. I also need software to model, animate, and textuxe 3D models.
I see so many products on the homepage of Darkbasic and I'm at a loss as to which suit my needs. I'm willing to shell out some cash, but obviously software in the priceranges of 3DSMax is out of my range.
Which programs would make a fairly useful toolset for all that I mentioned without having several redundant programs (I'd imagine that FPSMaker would be unecessary if you buy DarkBasic since you could program an FPS from within DarkBasic). I'm interested in basically having all the neceassary tools to make a variety of 3D games from shooters to adventure or whatever I can think of. I want the ability to program in video cutscenes, add special .dlls like Havoc physics.
To make a long story short I need software for:
- 3D Modeling and animation that includes skeletons, bump mapping, alpha trancparencies, for, haze, coronas, basically all the works for creating dynamic objects and characters.
- Gamemaking/Programming software that will be easy enough to use initially but will allow me to program routines, variables, physics, landscapes, collision detection, GUIs, video cutscenes, and so on as I learn more.
Seriously, thanks in advance for anyone who's had previous experience with DarkBasic and the like willing to help me select which pieces of software available here that I need.
Thank you
A signature? Who do these people think they are?