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3 Dimensional Chat / Milkshape3D 1.7.9

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JimB
23
Years of Service
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Joined: 21st Sep 2002
Location: UK
Posted: 23rd Jun 2006 20:01
Milkshape3D 1.7.9 is out
http://www.swissquake.ch/chumbalum-soft/
Seppuku Arts
Moderator
21
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Jun 2006 20:11
Nice, just as well I'm gonna buy it so I can use its Torque exporter, but if I get my head around blender's animation and interface by then and am happy with it, I may not

I am sparticus and so is my wife
Oddmind
22
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 23rd Jun 2006 20:26
musashi you need milkshape anyways, its such a great programa nd can import/export EVERYTHING...

I lost my registration code so i have about 29 days to find it XD.

I use characterFX for animation now but its very similar to milkshape, and i have to pop things in to milkshape every now and then for a check up and a tweak or two.

formerly KrazyJimmy

I'm the lizard king, I can do anything.
Snipa Masta
22
Years of Service
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Joined: 20th Mar 2004
Location: Bristol,UK
Posted: 24th Jun 2006 01:27
Well, Milkshape 3d wasn't made for animation. It's just there as a quick handy feature, the only time I use it is to try out what things may look like ingame.

Awesome update though. Transparancy stuff = OWNAGE.

WindowsXP Professional, Pentium 4 DualCore 2.8GHz CPU (64bit), 1gb DDR2 RAM, GeForce 7800GTX, SoundBlaster X-Fi (7.1)

Milkshape 3d, Ultimate Unwrap 3d, CharacterFX, Photoshop CS
Seppuku Arts
Moderator
21
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 24th Jun 2006 10:58
Quote: "musashi you need milkshape anyways, its such a great programa nd can import/export EVERYTHING.."


I'll download the trial and try to get the money within 30 days I had the money, but that went on Torque and a book for Torque (yet to arrive) So I'll sell a couple of games or something, I can't get a job and get paid within that time

I am sparticus and so is my wife
Oddmind
22
Years of Service
User Offline
Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 24th Jun 2006 14:46
agh tell me how torque is! It looks so cool but i cant code worth a crap.

formerly KrazyJimmy

I'm the lizard king, I can do anything.
Seppuku Arts
Moderator
21
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 24th Jun 2006 16:12 Edited at: 24th Jun 2006 16:17
Apologies to all those for going off topic;

I like Torque, I'm glad I bought it to be honest, however its not just a drag and drop application, that bit is for building your game, places entities etc, there is coding involved, which is object orientated, and looks like C# using Torque script, but I haven't done much of the coding, as what I have started hasn't needed much, the tutorials are really good, especially the starter one, there are books on Torque which look pretty good and sound like they are very useful (as I have one on order) however Torque is really well documented on their website, I'll link you to their sample documentation.

http://www.garagegames.com/docs/tge/

You may need the use of a C++ compiler, for Windows it will be Visual Studio, I know they have good support at tutorials for running it in VC++ 2005 express, but I haven't tried such thing yet, as I've heard you can make games just using Torque script and no compilers (as Torque is pre-compiled its self, meaning any editing of Torque script will not compile because it has no need to) Just One Old Man compared it to FPSC in some respects, the collisions and movement are already programmed, you can place your entities where you want, build your level and then you code the scripts needed to make the game. And coding is straight forward, it just looks a little scary with all of its symbols, but they should be easy to pick up, as '{' means start and '}' means end, I find it easy as it looks exactly like C# to me and well out of all the Visual Studio apps C# is my strongest .

As you said you can't code for crap, well I don't think that will be a problem as perhaps the documentation will help you on that one (so look at this bit of the documentation if it will help you decide)
http://www.garagegames.com/docs/tge/general/ch05.html

Unfortunately, I don't know enough to answer many questions, so I'll redirect you to another forum (run by some of the better people from the FPSC forums, like Keith C and Just One Old Man) Post there and JOOM will most likely be of help as he is a more experienced Torque user as he answered all of my questions.

http://www.ozarkgames.com/smf/index.php?board=2.0

Also, Torque comes with a 'getting started' tutorial that is really really helpful and two 'starter packs' one for building first person and third person shooters and one for building racing games. You can buy an additional RTS starter pack on their website and on one of the user's websites you can find an MMORPG starter kit too (As basically Torque is really good for online games, even offline games are based on server and client like online games, except they are virtual rather than real)

One thing you may want to note is that Torque media files are;
Maps/Interior buildings - dif (exportor for CShop/3Dworld and QuArK(Quake Army Knife)
Objects in general - dts (Exporters for 3DS Max, Blender, Milkshape, Lightwave, Gamespace, Maya and soon Softimage XSI)

Music and Videos - Ogg Vorbis and the other ogg thing

Images - your general image file formats, bmp, jpg, png

Finally, download the demo, and I'll try as much as I can to support you with it


[edit]
To see what I've come up with since only just buying it thursday evening, click on this lovely link

http://www.ozarkgames.com/smf/index.php?topic=357.0

I am sparticus and so is my wife
Oddmind
22
Years of Service
User Offline
Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 25th Jun 2006 20:51
wow thanks so much man!!

Im definately going to take a look at this. Of course I still need about $169 for my WACOM, and nothing can get in the way of that.

formerly KrazyJimmy

I'm the lizard king, I can do anything.
Seppuku Arts
Moderator
21
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 25th Jun 2006 22:29
Quote: "Of course I still need about $169 for my WACOM, and nothing can get in the way of that.
"


Even all of the WACOM tablets in the world suddenly getting the millenium bug whilst the world suddenly gets hit with hyper inflation? You'd be a madman!

I am sparticus and so is my wife

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