I haven't attempted animating in a very long time (over a year) and today, rediscovered why. I hope that I'm misunderstanding something basic about animation - surely it can't be
this difficult?
Whenever I rig my character and start moving bones around, huge creases pop out, distorting the model. I've adapted my modelling technique to include creasable sections (or slack space), but I'm actually at a loss as to how to assign the vertices. For example, when rigging a knee cap, does the entire knee go to the thigh bone, or are the knee cap vertices' assignment split between the thigh and the shin?
The worst culprits are (understandably) the shoulders and the thighs - whenever they get moved, it looks attrocious. Is there a science to this, or do people really spend hours and hours just tweaking a single vertex?
I'm currently using Pacemaker, and it seems quite cool (aside from the current lack of an undo function
arrrg). Is it the case that if I bought XSI or something, would the process be any easier? I appreicate high end tools simplify processes, but I'm attempting something very simple here, so I'm not sure the problem stems from choice of tool.
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But you see, I have the will of the warrior. Therefore, the battle is already over. The winner? Me!