Quote: "Nigezu- The collision in FPSC is rather simple, The onyl problems that I have had is with floors, you can get around this by using a simple floor mesh from fpsc and placing it in the mesh folder for 3DWS and using that to create your flooring, this method has proven most efficient for me.
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and for the building.
Use the Entity maker and apply Polygon Collision.then all collision detection goes trough polygons and it actualy will run onto stairs and fall of of things when it isnt touching it anymore.(Unlike BOX collision,wich is used mostly)
Many tales has bein told about me,and there where i came from.Most bad ones are true.The good ones are false...