When I get my game done I'll probably buy the commercial license, then 3 things may happen:
1. SDK is severely updated
and debugged and I can get it with no aditional costs and I'll keep it in my arsenal.
This would be the perfect solution since I would feel it was a good buying and support new versions.
2. SDK is severely updated
and debugged and it's a new version, therefor extra costs and in that case I'll look for another solution for several reasons, being the biggest the fact that the SDK has some bugs and limitations that make a new investment in it seems quite a kick in the teeth from a customer point of view.
3. SDK is not updated and nor debugged and there are other offers in the market.
I really like DGSDK, I learnt a lot from it and it's being very useful, but time flies so fast and the time where I thought I was the problem as passed and now I feel the problems lie in the SDK.
Really hope this whole SDK update talk will end soon enough with good news for all of us that bought it and supported TGC. I had the same hopes and feelings with FPSC, now with DGSDK... see my point?
The only lazy people that can complete games are genius. You don't look like a genius, so you better stop being lazy.
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