Hi again guys, thanks for your comments
Im still working on this, although i had to start from scratch because of some weird corruption when i switched from the DBPro IDE to BlueIDE but in any case progress is coming along quite well! I have lots of great expansive ideas for this game, but im starting with a few simple goals to achieve:
* Get the world/dungeon editor complete (nearly there)
* Get an item editor complete (very important, there will be lots of items available, and this should make life easier for me as well as pave the way for many interesting gameplay features eg. crafting engine)
* Get a first dungeon in with a few rats and goblins
The game is rather standard fantasy stuff im afraid, though i like it that way
The premise is that you start off in a dungeon (you have been exiled from the empire for a crime) and you have to survive to escape onto the surface. The game will consist mostly of underground dungeons, caves, temples, and cities, though i intend to let the player topside as well (as seen in the screeny
).
Survival will be hard, you need to be able to make your own fire, cook your own food, find your own shelter etc.
Crafting Engine idea:
i got this brilliant idea recently, and i know it will take alot more work before i can implement it, but im excited about it already. Basically it will be a window that allows the player to combine various items to get others.
4 Slots for 'Tools'
4 Slots for 'Materials'
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Eg say you want to craft an iron longsword, you will need the following:
Tools: A pair of tongs, A hammer
Materials: 2 Iron Sheets
also you would need to be near a very strong heat source, such as a roaring fire or a blacksmiths furnace.
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but say you wanted an ash bow?
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Tools: A carving knive
Materials: 2 Ash Branches, 1 Twine
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It would allow the player to survive entirely on his own, without the need to find or buy things. Though of course, that would be included as well.