pretty cool (^_^) its alot of fun when you get inside the complex...
however you know you've put 4 levels in there, 1 is a test one, 1 outside almost impossible to see a foot infront of your face, 2 inside.
i think you might want to setup the collision engine a little better, cause its too easy to get stuck on things and not be able to get through parts on the outdoors level.
and it ran pretty slow on my system 9fps outside and 22fps inside
which on an Athlon 1Ghz | GeForce 2 Ti | DirectX 9.0 | Detonator 43.49
i'd expect it to be running alot faster than that.
you need to perhaps cut down on the number of objects onscreen at once, or try to trim the polygons visible at a time better...
controls are also a little, weird to start with
i'm used to W A S D for movement and Shift for Run, E for action so perhaps adding a key configurer would be a good idea
but adds some strong competition as its very enjoyable to play and no doubt you have a level editor so you can just plug out a good few levels quite quickly and make an entire episode within a day or so.
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?