So I've not been on these forums for quite some time and never really posted much about this game...it's been a work in progress for quite some time, mainly just I never have any time to work on it. It's a 2D style fighting game, still don't have an overall goal with it other than nice simple gameplay. Figure maybe if I got some comments on it I might finally get some drive to finish it.
First, let me get my disclaimer clear on this. These models are nothing to do with the game. Neither are the sound effects or animations. This is purely temporary stuff, model was just something laying around, animation was slapped together just to make sure the character was moving, and sounds were also just slapped together to see about it playing sounds. This is not anything like what the final game will look like. The only thing that is part of the final look was the cel shader I used in there.
Basic control scheme is use arrowkeys to control character. E for punch 1, R for punch 2, S for block, D for kick 1, F for kick 2. Right mouse click restarts game, left mouse click exits game. Escape key rebinds key.
The AI is in a very basic state right now.
Known Issues:
jump attacks that go past the opponents but character still collides with causes attack animation to continue even after landing
jumping/blocking/attacking together in some form can cause character to be locked above ground
jump attacks sometimes lock up so hits no longer register
throws will kill dude
That's about it I guess. One thing that isn't actually a bug is that some attacks don't collide too well...that's actually more of an issue with animation and character setup that will not be present with the real models.
I guess what I'm looking for on this are any bugs people happen to notice, any AI code that might help for this sort of game...I guess just anything in general that would make this game better. There's a few random things hidden in the game that are very early development, so if you hit a button and something strange happens that doesn't crash the game, that's probably what it is. Also it's always good to hear what FPS you get and on what kind of system, I know I got a major FPS increase since compiling this under U6. I average between 320-360 FPS on my system.
I don't want multiplayer to become a major part of this discussion with how far off this is from completion, but if anyone has good multiplayer tips for a game like this, they'd be very much welcomed. Currently I only plan on supporting LAN multiplayer. I feel this game should play very fair, and with this enclosed of environment the best way I felt was to make sure both systems were running at the same framerate. This works great for LAN, but it's impossible to play like that over internet.
And finally, here's the link for the game:
http://www.vectorfrankenstein.com/Games/Game.zip