This is very simple, but effective. I don't know if it has been done before, but I haven't seen any games using it. To see the effect, you need red/blue glasses. The blue should be on the right.
Otherwise, change around the color values to make it work. It does it all automatically, so you only need 2 commands extra in your loop
Here is an example:
REM Project: 3D red-blue
REM Created: 6/27/06 6:45:08 PM
REM
REM ***** Main Source File *****
REM Created by Diggory Blake
sync on : set window on : set display mode 512,512,32
get image 1,0,0,512,512
get image 2,0,0,512,512
make camera 1
autocam off
set camera view 0,0,0,512,512
set camera aspect 0,1
set camera view 1,0,0,512,512
set camera aspect 1,1
set camera to image 0,1,512,512
set camera to image 1,2,512,512
sprite 1,0,0,1
sprite 2,0,0,2
set sprite alpha 1,128
set sprite alpha 2,128
set sprite diffuse 1,255,0,0
set sprite diffuse 2,0,255,255
set sprite priority 2,1
make object cube 1,1
position camera 0,-0.03,0,-5
position camera 1,0.03,0,-5
set ambient light 75
color backdrop 0,0
color backdrop 1,0
do
turn object right 1,1
sprite 1,0,0,1
sprite 2,0,0,2
sync
loop
Hope you like it!
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