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FPSC Classic Product Chat / list of animations

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jermaine
18
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Joined: 3rd May 2006
Location: Baltimore, Maryland
Posted: 29th Jun 2006 19:47
i looked in the manual, but i only found 91 animations. Are there more built in? And where are they?

HI
jermaine
18
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Location: Baltimore, Maryland
Posted: 30th Jun 2006 06:24
?

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HandK
18
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Joined: 24th Jun 2006
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Posted: 30th Jun 2006 06:42
I think that it. I couldnt have said how many there were, but they are all listed in the manual. (I think)

Why? Do you feel any are missing that should be there?

H&K
bond1
19
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Joined: 27th Oct 2005
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Posted: 30th Jun 2006 06:47
No, there is about 90 seconds worth of animations, so there is more than enough IMO. Any more would bloat the file size of the characters even more than they are.

Is there something specific YOU think should be there?

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
jermaine
18
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Joined: 3rd May 2006
Location: Baltimore, Maryland
Posted: 30th Jun 2006 07:17
o cause i saw in some code snippetsposted in some topic it says use animation 101, or 121. "climbing idle" i could not find that in the manual.

HI
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 30th Jun 2006 07:20
That would refer perhaps to FPSC EA models which had 132 Animation Sets or thereabouts.

"I am and forever will be your friend"
jermaine
18
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Joined: 3rd May 2006
Location: Baltimore, Maryland
Posted: 30th Jun 2006 07:41 Edited at: 30th Jun 2006 07:45
o ok thanks

HI
HandK
18
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Joined: 24th Jun 2006
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Posted: 30th Jun 2006 08:31
Do these EA Models still exist? Ie. Can I have them. (Pretty please)

H&K
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 30th Jun 2006 09:18
EA stands for Early Adopter, a sort of BETA stage for FPSC where you could buy it but it was still under development.

EA models wouldn't work in FPSC V1 (as far as i know).

AE

Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 30th Jun 2006 09:44
I'm just curious as to why they won't work. It may help me understand more of why I had trouble importing my own stuff in the past. From a modelers standpoint I can't see why they wouldn't work without some changes to the fpe that controlled animation frames; mainly because to a modeler a .x is a .x and nothing more. I even heard some of the model packs made for DBP and such were unuseable with FPSC, wich perplexes me also as to why. Anyone who can shed some light on this subject I would be very grateful.

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