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Work in Progress / 3D.Texturizer

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Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 2nd Apr 2003 20:22
Well here's a preview of something I was working on before the retro comp, it's what I've been using to do most of the texturing for my game.
It's the first thing I wrote in darkbasic classic, and though it's not finished yet, it will be soon.
It's like deep paint 3d, though simpler to use and much more db specific (well, it was written in dbc after all..)
So anyhow here's a screenshot, showing the basic layout in my alpha version, which will change for release into something a bit more user friendly:

So if you need something like this, within a 'couple of weeks after the compo I'll make it available for download (Free).
Obviously I just scrawled that stuff onto that model, the true power of this program lies in your imagination etc...
ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Simple
22
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 2nd Apr 2003 20:53
Hehe !! so this can paint directly onto 3D models ??

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 2nd Apr 2003 20:56
Yep that's what it's for

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 2nd Apr 2003 21:56 Edited at: 2nd Apr 2003 21:58
Well there's a teeny bit of interest, so here's the features so far:

6 layers (a'la photoshop)

brushes:
box
line
circle
texture
blur
spatter/airbrush
burn through layer
erase

The texture brush is selected by clicking on a texture, and then with your mouse or graphics tablet you can draw with the texture.
Oh yeah, the program uses any .bmp image you place in the textures directory, and displays them in the texture bank at the bottom of the screen as you can see, I didn't have many when that screenshot was taken!!

Like all of the brushes, the size is scalable in realtime, something which is missing from all the graphics packages I own, for instance, that red "worm" in the screenshot above was done in one stroke, one hand holds the pen/mouse, while the other controls the scaling from the keyboard.
It's quite intuitive and fun.

You can also have your model rotate in real time while you draw on it.
You can have your model animate within the program, but you'd have to wait until I get dbpro before that'll work with mesh animation, it's primarily a paint package anyway, anim8 is just there to see if your texture looks right on the model in different positions.

You can zoom or pan the 3d view with a click 'n drag in a way users of 3d studio max will be familiar with.

At the moment, you are limited to 256x256 textures but that will change once I get into full time development on this.

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Simple
22
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 2nd Apr 2003 22:44 Edited at: 3rd Apr 2003 00:38
So you can only work on 6 layers Max ?? Hmmm, I'm used to working with a least 30. You should look into adding more layer capability

I have BodyPain 3D ( complicated piece of kit ) But I'm sure peeps will find this very usefull

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 2nd Apr 2003 23:23
Very easy to add more, it's just a single number change in an array dimension! that features list is just what's in there now It'll change a lot before release.
I really din't expect db to be so powerful when I wrote the thing, so I kept it minimal. Since I started on my retro entry however, my opinion's changed on that. I don't see why you couldn't keep adding layers until the thing just ground to a halt if you really wanted to, but in practice I'm trying to keep everything real time and two-handed, so like, you'll probably create seamless textures in another proggie, detailed work etc. then just put those files in the textures directory and draw them onto the model, blurring and smoothing between them, darkening here and there, and especially burning through layers, which is quite cool for this kind of thing..

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Steverino
22
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Joined: 27th Aug 2002
Location: United States
Posted: 3rd Apr 2003 05:09
I've wondered if something like that wasn't possible with DB... Glad to see someone actually did it!

Looking forward to taking it for a spin.

____________________________________________
Surrealist writing toy -- http://www.iconpoet.com
Cras
22
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Joined: 15th Oct 2002
Location: United Kingdom
Posted: 3rd Apr 2003 13:47
Well im definitely looking forward to this. I just started experimenting with anim8or and so now i have a mass of untextured models. At the the moment i just use color object limb commands to decorate them but since i tend to make my object 1 big limb it doesnt look very 'professional'.
actarus
22
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 3rd Apr 2003 16:38 Edited at: 3rd Apr 2003 17:09
-I have BodyPain 3D

Poor guy...I don't any body pains and especially not in 3d

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Apr 2003 20:41
lol... it would take a twisted guy to make and even more twisted to use the word masacistic comes to mind hahaa

well that aside i can't see the screen dan ... but i'll try again later see if it works then

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 3rd Apr 2003 21:10 Edited at: 3rd Apr 2003 21:12
Hehehe, and this comes from a man who's writing a radiosity renderer
Know how to access the pressure data from graphics tablets raven?

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Simple
22
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Location: United Kingdom
Posted: 3rd Apr 2003 22:35 Edited at: 3rd Apr 2003 22:36
LOL !

Here's the "T" missing from my post !.... I knew I put it somewhare

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom

rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 3rd Apr 2003 23:44
wow, that's really cool! Can't wait for a release

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Apr 2003 08:30
well for some reason i still can't see that... and yeah i do, you'll need a DLL to access the data cause not all tablets are HID-Compliant

i'd have to look more closely into the actual structure of them, but no doubt it'd be a serial binary string you'd grab using asm,
import that data into a declared function,
and then export the nessary goods into a DBpro pointer

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Andy Igoe
22
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 7th Apr 2003 10:19
Oh sweet! I was thinking about writting something like this the other day, now I don't have too!

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
GCEclipse
22
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Joined: 23rd Sep 2002
Location: United Kingdom
Posted: 7th Apr 2003 12:10
Wow! I've been looking for something like this. Let us know when you have a demo.

GC
http://www.eclipsedevelopment.co.uk/
Succession: The Betrayal developer
Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 7th Apr 2003 13:22
Just quickly, for those who can't see the screenshot
Don't judge me by that scrawling, my wrist was in a plaster cast!!
Just shows the very basic layout
http://www.freewebs.com/danmatsuma/3D_Texturizer.jpg

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
GCEclipse
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Joined: 23rd Sep 2002
Location: United Kingdom
Posted: 7th Apr 2003 20:44
Nice.

GC
http://www.eclipsedevelopment.co.uk/
Succession: The Betrayal developer
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Apr 2003 21:36
looks ... erm ... interesing

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 8th Apr 2003 19:47
Updated the screenshot is all, shows the blur brush at work

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 9th Apr 2003 21:04 Edited at: 9th Apr 2003 23:20
As I write this, a preliminary alpha version of 3D.Texturizer is uploading to my webspace.
I still can't be bothered making a website, but I'll post links to the files in the program announcements section once I confirm the dl's.
[edit]
confirmed, go get it if you want

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
jrowe
22
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Joined: 12th Oct 2002
Location: Here
Posted: 12th Apr 2003 01:25
Where's the download link because I WANT THIS!!!!!!!!

For Fathers and Sons who enjoy wholy spirits.
Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 12th Apr 2003 05:13 Edited at: 12th Apr 2003 05:14
O.K, but check out the topic in program announcements too for stuff not in the readme.txt

Oh, the topic in Program announcements is:
"3D.Texturizer Alpha Download"
Rar format:
http://members.optusnet.com.au/~danmatsuma/3D.Texturizer.rar
Zip format:
http://members.optusnet.com.au/~danmatsuma/3D.Texturizer.zip

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.

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