Ok, i downloaded someones Script. Im not sure whose. This is the original:
:plralive=0:state=0,animate=1
:state=0,plrcanbeseen:state=1
:state=0,noiseheard=400:rotatetoplr,state=1
:state=0,shotdamage=1:rotatetoplr,state=1
:state=1,ifweapon=1,plrcanbeseen:rotatetoplr,settarget,useweapon,rundecal=6
:state=1,ifweapon=0:state=2,setframe=6
:state=1,shotdamage=1:state=3,setframe=3
:state=1,plrdistfurther=400:rotatetoplr,state=4,setframe=2
:state=1,plrcannotbeseen:state=5
:state=1,healthless=30:state=4,setframe=2
:state=1,plrdistfurther=400,plrcannotbeseen:state=0
:state=1,plrdistwithin=100:state=6
:state=2:incframe=6
:state=2,frameatend=6:state=1,reloadweapon,sound=audiobankgunsreload.wav
:state=3:incframe=3
:state=3,random=1:rotatetoplr,strafe=90,rotatetoplr
:state=3,random=1:rotatetoplr,strafe=-90,rotatetoplr
:state=3,frameatend=3:animate=1,state=1
:state=4:incframe=2
:state=4:movefore=8
:state=4,frameatend=2:animate=1,state=1
:state=5,random=1:rotatey=65,state=4,setframe=2
:state=5,random=1:rotatey=-65,state=4,setframe=2
:state=5,plrdistwithin=200:rotatetoplr,state=1
:state=5,noiseheard=500:rotatetoplr,state=1
:state=5,shotdamage=1:rotatetoplr,state=1
:state=6,random=1,rateoffire:plraddhealth=-12
:state=6,random=2,rateoffire:plraddhealth=-14
:state=6,random=3,rateoffire:plraddhealth=-16
:state=6:state=1
And this is mine. My problem is that even when i remove the reload script... the guy ALWAYS RELOADS. no matter what i do. he wont stop reloading
;AI Script by Tim
:plralive=0:state=0,animate=1
:state=0,plrcanbeseen:state=1
:state=0,noiseheard=200:rotatetoplr,state=1
:state=0,shotdomage=1,rotatetoplr,state=1
:state=1,ifweapon=1,plrcanbeseen:rotatetoplr,settarget,useweapon,rundecal=6
:state=1,ifweapon=0:state=2,setframe=6
:state=1,shotdamage=1:state=3,setframe=3
:state=1,plrdistfurther=400:rotatetoplr,state=4,setframe=5
:state=1,plrcannotbeseen:state=5
:state=1,healthless=30:state=4,setframe=2
:state=1,plrdistfurther=400,plrcannotbeseen:state=0
:state=1,plrdistwithin=100:state=6
:state=2,incframe=6
:state=2,frameatend=6:state=1,reloadweapon,sound=audiobank\guns\reload.wav
:state=3:incframe=3
:state=3,random=1:rotatetoplr,strafe=90,rotatetoplr
:state=3,random=1:rotatetoplr,strafe=-90,rotatetoplr
:state=3,random=2:rotatetoplr,strafe=180,rotatetoplr
:state=3,frameatend=3,animate=1, state=1
:state=4:incframe=2
:state=4:movefore=8
:state=4,frameatend=2:animate=1,state=1
:state=5,random=1:rotatey=65,state=4,setframe=2
:state=5,random=1:rotatey=-65,state=4,setframe=2
:state=5,plrdistwithin=200,plrcantbeseen:rotatetoplr,state=1
:state=5,noiseheard=400:rotatetoplr,state=1
:state=5,shotdamage=1,plrcanbeseen:rotatetoplr,state=1
:state=6,random=1,rateoffire:plraddhealth=-19
:state=6,random=2,rateoffire:plraddhealth=-20
:state=6,random=3,rateoffire:plraddhealth=-21
:state=6:state=1
<--Wrycu-->