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Newcomers DBPro Corner / I just Bought DarkBAsic and don't know where to start

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Gamedesign er20
18
Years of Service
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Joined: 30th Jun 2006
Location: The one place you would never look...
Posted: 30th Jun 2006 22:32
Someone Please Help, I just bought DArkBASIC And Don't know were to start making games I wish there was a good tutorial that explained where to begin making cool games. Please HELp
HowDo
21
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 1st Jul 2006 00:39 Edited at: 1st Jul 2006 00:39
Well have you ran all the demos yet?

Then make a copy of the demo and change something in them and see what happens.

I'm not getting you down am I, Ho Look! another fancy Door?
Trinita
21
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Joined: 29th Sep 2003
Location: Italy
Posted: 1st Jul 2006 00:46
Well you should start the tutorial in the help files of DarkBasicPro or download the tutorials from this page:
http://forum.thegamecreators.com/?m=forum_view&t=68702&b=7

Take a tutorial and learn what the code does, try to modify it; start with something simple, then advance to the next level... and good luck!

"An eye for an eye will only make the whole world blind."
Bahamut
19
Years of Service
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Joined: 4th Nov 2005
Location: Brighton
Posted: 1st Jul 2006 01:43 Edited at: 1st Jul 2006 01:46
Do you have DBC (classic) or DBP(pro)?

Classic comes with huge help files and brilliant examples. It's worth looking at them all and changing/adding/removing code to see what it does.

Alot of the commands are pretty self-explanatory even if you don't know how to use them. It could be worth just reading through all the commands to get a feel for it, then writing simple programs using the help files. As you get better, you'll find faster ways of doing things. I know when I've made a small program, I've written something then realised I could have used a function and saved myself several hundred lines.

Read the forums and look at the codebase too. Tips come up all the time. There are also tutorials in the newsletters which even if you havn't subscribed to you can view on this site.

The hard part isn't learning the language, but keeping your code concise, easy to understand and efficient. At least, that's what I find hard...

Start small though. If your eventual aim is to make an uber game, just make your learning examples relevant to that game. This prevents boredom and that feeling that you're not achieving anything) Save the actual game for later though.

Good luck



[EDIT]

Forgot to mention. If you're using classic, there are a couple of tutorials on this site. The binary moon tutorials are nice. If you're on Pro, take a look anyway. Limit rush is really addicting.

IceBound Melodic rock/metal band with loads of lead guitar, clean female vocals, and more guitars! What more could you want?

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