if you use the ww2 scenery fake wooden door it doesn't show the textures at all so here's the fix; replace the code in the segments with this and you should see the textures (make a backup anytime you do this sort of thing, also throw out the dbo file):
;Segment Spec
;Header
partmax = 2
lastmeshmax = 1
;Segment Parts
partmode0 = 0
meshname0 = meshbank\ww2\scenery\doors\door_g\door_g_frame.x
offx0 = 0
offy0 = -2.5
offz0 = 50
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\ww2\scenery\doors\door_g\door_g_d2.tga
textured0 = texturebank\ww2\scenery\doors\door_g\door_g_d.tga
texturen0 = texturebank\ww2\scenery\doors\door_g\door_g_n.tga
textures0 = texturebank\ww2\scenery\doors\door_g\door_g_s.tga
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 4
partmode1 = 0
meshname1 = meshbank\ww2\scenery\doors\door_g\door_g.x
offx1 = 0
offy1 = -2.5
offz1 = 50
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 = texturebank\ww2\scenery\doors\door_g\door_g_d2.tga
textured1 =
texturen1 =
textures1 =
transparency1 = 0
effect1 =
colmode1 = 3
csgmesh1 =
csgmode1 = 0
csgimmune1 = 1
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 2
partmode2 = 1
meshname2 = meshbank\ww2\scenery\doors\door_g\door_g_punch.x
offx2 = 0
offy2 = -2.5
offz2 = 50
rotx2 = 0
roty2 = 0
rotz2 = 0
texture2 = texturebank\common\basepunch.dds
textured2 =
texturen2 =
textures2 =
transparency2 = 0
effect2 =
colmode2 = 0
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 4
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = 0
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
only the strange survive, make the familiar strange