The only exception I can think of is sometimes companies will higher a 'specialist' in an existing game's editor so they can build a game using that game's engine. (Unreal, Quake, etc.)
But they usually also want said specialist to know how to code in other languages as well, or at least understand programming.
I'm not saying you should run off and learn to use every VG editor and hope for a job. Best to learn to code. (Knowing how to code is a great thing to have on your resume if your looking to enter the industry... not that I'm speaking from experience there...)
'Drag & Drop' may be quicker and to a 'degree' (I guess...) more fun, but coding will give you much more flexibility and power to do... anything.
Just think of it this way, a game made in 'RPG Maker' can be very good. But same said game coded from scratch will be more impressive even if there is no visible difference between the two.
When I dream,
I carry a sword in one hand,
a gun in the other...