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Rob K
Retired Moderator
23
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Location: Surrey, United Kingdom
Posted: 6th Apr 2003 21:16
@Bighead - That is what TERRAINs are for! - They are basically advanced matrixes.

Current Project: Retro Compo. Entry.
Bighead
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Posted: 6th Apr 2003 21:57
@Rob K: Yeah, I know what Terrains are for.

However, I don't deem them so far as "Advance" matrices given the limited possibilities we do have to modify its structure once crated.

Pls don't misunderstand me, perhaps there are some other features about terrains that should be considered here like performance (which I honestly don't know). And maybe that's why Terrain's commands exists as a different set from matrices' one.

So, in my opinion, matrices are so far much more powerful and flexible because they let you go for more advance goals, and consequently, that drove me to think a native command like "MAKE MATRIX FROM HEIGHTMAP" could help to increase that power and flexibility, and in turn, the goals you could achieve.
monkee
23
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Location: United Kingdom
Posted: 6th Apr 2003 23:38
Need Vertex colour support!!! PLEASE!!!!!!!!!!!!!!!!!!!!
The ability to flip objects on there local axis x/y/z.
LUvely Jubbly
Rob K
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Posted: 7th Apr 2003 00:15
@Bighead

Apparently commands to give terrains the same functionality as matrixes.

@monkee

Vertex Colours are already supported via memblocks.

Current Project: Retro Compo. Entry.
Bighead
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Posted: 7th Apr 2003 00:41
Well Rob, I agree on that.

But, even if the Terrains' functionality eventually matches Matrices', I still want "MAKE MATRIX FROM HEIGHTMAP" as a native command so you can then choose whether to use a Terrain or a Matrix based on, say, performance issues and so on.
flibX0r
23
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Location: Western Australia
Posted: 7th Apr 2003 15:27
And Please, oh Please could you get the find command working in the help file.

I can't count the number of times i've had to go through each of the sections and subsections to find the info on ONE command.

Other than that, not much else. You guys have done a great job with DBPro and i would like to thank you for it.

"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
--Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, 19" Flat Screen--
Rob K
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Posted: 7th Apr 2003 16:34
"But, even if the Terrains' functionality eventually matches Matrices', I still want "MAKE MATRIX FROM HEIGHTMAP" as a native command so you can then choose whether to use a Terrain or a Matrix based on, say, performance issues and so on."

I get better performance with terrains than matrixes by 30%. Terrains ARE matrixes, they just use LOD to improve rendering performance.

"And Please, oh Please could you get the find command working in the help file"

That is an IDE issue, which is unrelated to Patch 5. If you want to search the help file properly, download the editor PowerTools, written by Hubdule. I think that there is a link at the top of this forum.

Current Project: Retro Compo. Entry.
Rob K
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Posted: 7th Apr 2003 16:39
To add to that, I think that the idea is to get rid of matrixes, as they duplicate functionality. In which case terrains need ALL the matrix commands plus:

SET TERRAIN LOD ON
SET TERRAIN LOD OFF

SET TERRAIN DETAIL LEVEL

etc.

Current Project: Retro Compo. Entry.
MrTAToad
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Location: United Kingdom
Posted: 7th Apr 2003 17:07
Is there a basic list of what will be in P5 ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Steverino
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Location: United States
Posted: 7th Apr 2003 18:34
One of these days it'd be nice to have a DBP-native file requester and a simple Windows message box with an OK button, similar to ShowMessage in Delphi.

____________________________________________
Surrealist writing toy -- http://www.iconpoet.com
MrTAToad
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Posted: 7th Apr 2003 19:31
I've got a plug-in that allows file Open/Saving dialog windows, plus the full set of MessageBox options.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Rob K
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Posted: 7th Apr 2003 23:13
"ShowMessage in Delphi."

ShowMessage is actually a Windows API command if I remember correctly, or certainly some of the MessageBox ones are, you could use them via CALL DLL.

Current Project: Retro Compo. Entry.
heartbone
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Posted: 7th Apr 2003 23:37
Jmansr: (P.S. REMSTART and REMEND are the two greatest commands ever for debugging LOL)

I say Print is an equal or greater DBP debugging commmand.

The more you see, the more you know.
The more you know, the more you see.
The admiral
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Posted: 8th Apr 2003 10:06
colour matrix would be a useful and cool command to have in dbpro as native.

[href]www.vapournet.com/~flyer[/href]
Bighead
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Posted: 8th Apr 2003 15:53
@Rob K: if terrains have a better performace and they will have all of the commands'n'functionality of matrices (which means that for instance you can then make with Terrains the effect of moving ground, water, etc.), then I agree on totally migrating to terrains and adding the commands you suggest.
Steverino
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Posted: 8th Apr 2003 19:44
MrTAToad and Rob K -- File requesters and message boxes can definitely done now via Call DLL. I was just trying to say I think they're so useful that they deserve to have their own native DB commands.

There's a nice file requester approach described here: http://www.darkbasicpro.com/apollo/view.php?t=4727&b=6 But people shouldn't have to track that down just to use a file requester! If there were a native DBP command, its use would be described in the docs under 'File Commands.'

____________________________________________
Surrealist writing toy -- http://www.iconpoet.com
Rob K
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Posted: 8th Apr 2003 19:54
Agreed, it ought to be a native command, but I think it would be more useful as part of a GUI library.

Current Project: Retro Compo. Entry.
MrTAToad
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Posted: 8th Apr 2003 19:55
Yes, might be a good idea for a native one - although more people should start using plug-ins (mine in particular), to do the job...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
MrTAToad
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Posted: 8th Apr 2003 20:45
How about an image width and image height set of commands ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
The admiral
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Posted: 9th Apr 2003 08:17
DEBUGGER TO BE FIXED which i know their doing.

[href]www.vapournet.com/~flyer[/href]
UberTuba
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Location: Brittania
Posted: 9th Apr 2003 17:14
make particle limb obnum,limbnum,etc

Life is a terminal disease.
You never survive it.
MrTAToad
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Posted: 11th Apr 2003 15:10
SCALE OBJECT to take absolute values, and not just percentages

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!

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